March 23, 2023
Facial animation toolset will transfer facial motion from iPhone footage to a MetaHuman in Unreal Engine. Read More »
December 7, 2022
Free PDF guides provide overviews of the game engine's key toolsets, with downloadable examples. Read More »
November 30, 2022
Epic Games' new free tools let users view and edit the 'DNA' of next-gen MetaHuman characters. Read More »
November 2, 2022
Create photorealistic humans in Unity with this library of tools from The Heretic and Enemies demos. Read More »
June 10, 2022
New Epic Games plugin turns facial scans and sculpts into next-gen MetaHuman characters for use in Maya or UE5. Read More »
January 25, 2022
Buyout of leading character rigging and simulation tools developer strengthens Unity's portfolio of digital human and creature tech. Read More »
December 13, 2021
New Alembic procedural speeds up viewport rendering of animation caches by up to 12x in Blender 3.0. Read More »
July 25, 2021
Discover how to light and shade a photorealistic human character with The Gnomon Workshop's tutorial. Read More »
July 23, 2020
Check out the new features in Character Creator 3.3, iClone 7.8 and the SkinGen Premium plugin. Read More »
May 21, 2020
Updated: download a new shape-shifting 'VFX character' from the eye-catching Unity tech demo. Read More »
March 13, 2020
Unreal Engine developer continues to buy its partners from its recent real-time digital human tech demos. Read More »
January 23, 2020
See the latest Unity demo short, showcasing advances in real-time shading for hair, eyes and cloth. Read More »
May 1, 2019
Intriguing new facial mocap system makes the tech behind Epic Games' amazing GDC demos available as a commercial product. Read More »
March 19, 2019
New tech demo is a 'first attempt' at rendering photorealistic real-time characters in the game engine. Read More »
January 24, 2019
Buyout of Epic's tech partner from its amazing GDC demos to boost work on digital humans in UE4. Read More »
March 22, 2018
Watch Epic's eye-popping real-time demos, then discover the facial capture tech that powers them. Read More »