New GI engine, AO pass, support for deep compositing and UDIM - and updatable separately to your 3D app.
Friday, April 17th, 2015
New GI engine, AO pass, support for deep compositing and UDIM - and updatable separately to your 3D app.
Friday, April 17th, 2015
ILM and Weta tool developers and pioneers of deep compositing also win Sci-Tech Academy Awards.
Thursday, January 9th, 2014
Updated: release adds new 3D tools, in-panel colour wheels, overhauled Dope Sheet. See the videos here.
Friday, December 6th, 2013
Sizeable update to the physically based renderer adds new tools for for suns, seas and surface scattering.
Thursday, December 5th, 2013
Updated: Latest beta release adds new distributed rendering, subsurface scattering and proxy functionality.
Monday, November 4th, 2013
Update to the open-source HDR file format should finally make deep compositing available in most tools.
Thursday, April 11th, 2013
Details to follow at Siggraph, along with news of Alembic and deep image support in V-Ray for 3ds Max.
Thursday, July 26th, 2012
Update to industry-standard renderer adds new interactive raytracing options, deep compositing tools.
Tuesday, May 10th, 2011
Weta's 'deep compositing' tech to be incorporated in next release of HDR file format and supported in Nuke.
Thursday, May 5th, 2011