April 7, 2022
Long-awaited update to the game engine is smaller than first planned, but features updates to Scaleform and the GamePlatform plugin. Read More »
June 23, 2020
Check out the features due in the next update to the game engine, now postponed from spring 2020. Read More »
August 30, 2019
Game engine gets support for area lights and multilayer microfacet materials, new ragdoll IK system and updates to cloth simulation. Read More »
May 13, 2019
CryEngine 5.6 to add layered microfacet materials. CryEngine 5.7 to see real-time ray tracing, big animation update. Read More »
March 18, 2019
The tech runs on current mid-range AMD and Nvidia GPUs, and is due in the CryEngine roadmap this year. Read More »
September 24, 2018
Long-awaited update to game engine updates GI system and Sandbox editor; introduces new 5%-of-royalties licensing model. Read More »
September 21, 2017
Now officially released. Free game engine gets support for Substance Designer materials, new Vulkan renderer, and terrain blending. Read More »
August 18, 2017
Full C++ source code of the AAA game engine to be made available in a new public GitHub repository. Read More »
April 27, 2016
Firm unveils new real-time VR and film production system based on its former Cinebox previz technology. Read More »
March 17, 2016
Big update to free AAA game engine adds Substance integration, mobile support - and a proper FBX importer. Read More »
March 16, 2016
AAA game engine now available on a 'pay what you want basis'; gets new C# API and particle system, revamped renderer. Read More »
July 19, 2014
Not all of them can be shown online in full yet, but we've got extended clips and making-ofs for the others. Read More »
May 30, 2014
Cutting-edge game engine now available to any dev for under a tenner - and no cut of the profits. Read More »
May 20, 2014
Updated: sizeable new update to engine to add new IK solver and camera animation system. Read More »
October 21, 2013
Teaser for Crytek's Xbox One title combines simulation with stylised art direction to strikingly grim effect. Read More »
August 22, 2013
Engine update shows off physically based skin shading, automated LODs, procedural GPGPU weather. Read More »
July 30, 2013
ILM, Pixar and Blizzard artists to speak at world's best-named CG event in Portugal this September. Read More »
July 1, 2013
Crytek TD's free rigging toolset gets new UIs for simplifying mocap data, adding smart noise to animation. Read More »
January 22, 2013
Mark Jackson's Red9 Studio Pack brings big-studio pipeline tools to small studios without R&D teams. Read More »
June 11, 2012
Relive the thrills of last week's CG industry jamboree with our pick of the show's best new game trailers. Read More »