Promising new plugin implements Blender's powerful GPU-based renderer and node-based materials inside Cinema 4D.
Thursday, November 17th, 2016
Promising new plugin implements Blender's powerful GPU-based renderer and node-based materials inside Cinema 4D.
Thursday, November 17th, 2016
Now shipping: Update extends AE's GPU acceleration and integration with Cinema 4D, and adds new collaboration tools.
Friday, November 4th, 2016
Videos: Digital nature tools get new hybrid GPU renderer, heightfield terrains, improved export options.
Friday, November 4th, 2016
OpenCL-based GPU render engine will be integrated into Cinema 4D over the next few release cycles.
Monday, October 31st, 2016
Get 33 individual plant species, including trees, shrubs and flowers, in over 10 common 3D file formats.
Tuesday, October 11th, 2016
Updated: Cinema 4D fluid simulator to get new sound node; new APIC solver generates smoother liquid flow than standard FLIP solvers.
Friday, October 7th, 2016
GPU-based renderer gets new toon shader, support for Arnold's Ai Standard shader - and the 3ds Max edition is back.
Wednesday, October 5th, 2016
Major update adds neat MoGraph options, object tracking, real-time knife tools, and Substance support.
Thursday, September 1st, 2016
GPU-based production renderer to get native integration with The Foundry's look development tool.
Thursday, August 25th, 2016
We round up over 30 of the key new tools to be announced at the show, from full 3D packages to plugins.
Wednesday, August 3rd, 2016
See the year's best motion design and movie UI work, from top studios like Territory and ManvsMachine.
Sunday, July 31st, 2016
Free plugins let users access the cloud-based production tracking system directly within Max and C4D.
Thursday, July 21st, 2016
Jason Lewis benchmarks the new, more powerful plugin version of Nvidia's GPU-based renderer with a range of real-world graphics cards.
Thursday, July 14th, 2016