Hybrid renderer to support motion blur, displacement, render channels on GPU. New OpenCL port soon.
Monday, November 17th, 2014
Hybrid renderer to support motion blur, displacement, render channels on GPU. New OpenCL port soon.
Monday, November 17th, 2014
Unbiased renderer for 3ds Max, Blender and Cinema 4D now available to integrate into other apps.
Wednesday, August 27th, 2014
Renegatt Software's virtualization tool lets Blender or Octane access any CUDA GPU on your network.
Tuesday, August 26th, 2014
Free Blender-based benchmarking tool tests both CPU and GPU and reports results to a central website.
Monday, July 28th, 2014
Ultra-detailed plant models now support translucency. Use them natively in Max or C4D, or in other apps via Python.
Monday, July 14th, 2014
Create basic muscle deformations with this new tool, intended to spark more developer interest in the topic.
Wednesday, July 9th, 2014
Game developer donates €10,000 to Blender dev fund in order to improve FBX export to Unreal Engine 4.
Monday, July 7th, 2014
Today, a production-ready physically based renderer with one of the most beautiful demo shorts ever created.
Wednesday, June 25th, 2014
Updated: back the new Indiegogo campaign to get the pro versions of the particle sculpting app for less.
Wednesday, June 18th, 2014
Principal developer of Blender's GPU-accelerated render engine to move to Solid Angle in July.
Monday, June 16th, 2014
Blender Market to enable pro users to sell their tools and scenes, with a cut going to Blender development.
Thursday, May 29th, 2014
Proposed animated feature scaled down to a pilot for now, despite nearly $400,000 in crowdfunding.
Wednesday, May 7th, 2014
Video: GPU-enabled implementation of Pixar's subdivision surface libraries coming in Blender 2.72.
Tuesday, May 6th, 2014