It's a smallish update, but it adds new render options for Bifröst fluid simulations and extends the FBX export process for animations.
Thursday, December 28th, 2017
It's a smallish update, but it adds new render options for Bifröst fluid simulations and extends the FBX export process for animations.
Thursday, December 28th, 2017
Sales of the game engine to stop on 7 January 2018, but the last release will still be bundled with Maya LT 'for now'.
Friday, December 15th, 2017
Cuts to be made by cancellation of entire projects rather than trimming product teams across the board.
Thursday, November 30th, 2017
Updated with discounts valid until the New Year, including Affinity Photo and Marmoset Toolbag.
Thursday, November 23rd, 2017
To mark the news that Nvidia is to discontinue the renderer, we look back over the highs and lows of nearly 30 years of Mental Ray.
Monday, November 20th, 2017
Sales of the standalone renderer and the 3ds Max and Maya plugins stop today. Work on Iray continues via Nvidia's development partners.
Monday, November 20th, 2017
Pioneering cloud-based platform to shut down in favor of development work for current owner Autodesk.
Wednesday, November 15th, 2017
Updated with new Android version: Sketching app gets support for 100 megapixel images, predictive stroke system.
Tuesday, November 7th, 2017
Fourth update to Flame this year adds 360° viewing mode for VR, new Motion Warp tracking system, improved waveform monitoring.
Friday, October 27th, 2017
Now shipping: update adds 'direct roundtrip' workflow with 3ds Max and Maya; new lightmapping and particles options.
Thursday, October 12th, 2017
Firm 'getting back on track' with a bugfixing Mudbox 2018.1 update. Feature update to follow soon.
Monday, October 9th, 2017
Updated: Autodesk discusses how the new Fluids simulation toolset stacks up against Bifröst in Maya.
Wednesday, October 4th, 2017
Cut-down version of Maya for game artists gets Mudbox-style vector displacement map stamping, updates to Graph and Time Editors.
Friday, September 1st, 2017