Updated: new service aims to let users run a full VFX studio via a web browser. Pricing now revealed.
Monday, April 30th, 2018
Updated: new service aims to let users run a full VFX studio via a web browser. Pricing now revealed.
Monday, April 30th, 2018
Effects and compositing software to get new grading and look dev features, HDR Waveform scope, and improved real-time playback.
Friday, April 6th, 2018
Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support.
Friday, April 6th, 2018
Now shipping: Watch videos of the new features, including support for Open Shading Language and the Advanced Wood procedural map.
Thursday, March 22nd, 2018
First major update to the digital sculpting tool in years adds neat new dynamic tessellation system, plus support for HiDPI displays.
Thursday, March 15th, 2018
New video also shows other features due in the renderer, like support for USD and MaterialX.
Thursday, March 8th, 2018
Code for the SitoA plugin available via an Apache 2.0 licence. Latest update supports Arnold 5.0.2.4.
Wednesday, February 21st, 2018
It's a smallish update, but it adds new render options for Bifröst fluid simulations and extends the FBX export process for animations.
Thursday, December 28th, 2017
Sales of the game engine to stop on 7 January 2018, but the last release will still be bundled with Maya LT 'for now'.
Friday, December 15th, 2017
Cuts to be made by cancellation of entire projects rather than trimming product teams across the board.
Thursday, November 30th, 2017
Updated with discounts valid until the New Year, including Affinity Photo and Marmoset Toolbag.
Thursday, November 23rd, 2017
To mark the news that Nvidia is to discontinue the renderer, we look back over the highs and lows of nearly 30 years of Mental Ray.
Monday, November 20th, 2017
Sales of the standalone renderer and the 3ds Max and Maya plugins stop today. Work on Iray continues via Nvidia's development partners.
Monday, November 20th, 2017