April 14, 2022
Compositing and editorial tools get support for NDI, OpenTimelineIO and new machine learning features. Read More »
November 23, 2021
New features in the compositing app include a live link to Unreal Engine and new machine learning options in NukeX. Read More »
March 18, 2021
Neat toolset lets VFX artists train their own neural networks to automate repetive tasks like roto. Read More »
March 17, 2021
Big update to the compositing apps adds new Hydra viewport, ground-breaking machine learning toolset. Read More »
November 23, 2020
Generative Scheduling and Asset Lifecycle Management are the 'future of production management'. Read More »
July 30, 2020
Strings-free €30,000/year donation will help pay for new Blender staff - now including non-developers. Read More »
March 26, 2020
TurboSquid's cloud-based, AI-driven service automatically tags and renders preview images for studios' assets. Read More »
March 11, 2020
AI-driven tools developer's material-processing tech to be integrated in Unity, but will remain available for other game engines. Read More »
March 13, 2019
Major update to Houdini adds ground-breaking Procedural Dependency Graph, distributed fluid sims, updated Vellum solver. Read More »
January 31, 2019
New render denoising system is CPU-based, AI-driven, hardware-agnostic. See it in action here. Read More »
November 22, 2018
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial. Read More »
May 31, 2018
V-Ray Next is a landmark update. Chaos Group reveals the thinking behind it, and the forces shaping rendering tools. Read More »
April 9, 2018
Advertorial: Nice Shoes CTO Robert Keske reveals what governs the award-winning studio's choice of new technology. Read More »
March 23, 2018
See the new graphics features due in Unity 2018.1 to 2018.3, from new materials and animation options to the GPU lightmapper. Read More »
March 21, 2018
See the teaser for the next-gen AI and capture-based material authoring tool, due later this year. Read More »
March 20, 2018
Next-but-one releases to add light linking, trace sets, new RNDR framework with support for iOS and integrated graphics. Read More »
August 1, 2017
Heavyweight crowd simulator to get new 'universal plugin' to allow compatibility to 'all major' 3D apps. Read More »
February 24, 2012
Middleware developer releases its games AI toolsets as inexpensive Unity plugins. Read More »