Veteran 3D animation software gets its first update in over three years, following a change of owner in April. Check out its new features here.
Thursday, November 30th, 2023
Veteran 3D animation software gets its first update in over three years, following a change of owner in April. Check out its new features here.
Thursday, November 30th, 2023
Master modelling, animation, lighting and rendering in Maya with this three-part series of tutorials.
Saturday, September 3rd, 2022
Unusual GPU-based sculpting app gets new cloth sculpting system, plus tools for grooming hair and fur.
Friday, July 29th, 2022
Check out the eye-catching cloth brush and wrinkle deformer due in the GPU-based sculpting app.
Friday, July 22nd, 2022
New Alembic procedural speeds up viewport rendering of animation caches by up to 12x in Blender 3.0.
Monday, December 13th, 2021
GPU-based tool for sculpting animation caches gets initial support for Alembic, plus option to use procedural textures as alphas.
Tuesday, May 11th, 2021
Landscape-generation software gets OpenColorIO support, plus better support for PBR workflows.
Thursday, January 7th, 2021
Free GPU-based sculpting tool's new modifier stack will deform high-res meshes in near-real time.
Wednesday, October 28th, 2020
Big update to the digital sculpting tool adds complete cloth creation and soft body dynamics toolset. Check out all the features here.
Wednesday, August 12th, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing.
Thursday, July 23rd, 2020
Latest free build of Otoy's new tool for sculpting animation caches speeds up playback 'about 10x' and adds a readymade toon material.
Friday, July 17th, 2020
Sizeable update to the multiphysics plugin adds new scene geometry queries, better Alembic support.
Tuesday, July 14th, 2020
Major update to the Cinema 4D edition of the Cycles renderer adds GPU ray racing and custom AOVs.
Wednesday, April 1st, 2020