Powerful new tool automates process of creating realistically distressed games textures, looks awesome.
Thursday, November 29th, 2012
Powerful new tool automates process of creating realistically distressed games textures, looks awesome.
Thursday, November 29th, 2012
Popular 3ds Max hair solution now supports Maxwell Render; support for V-Ray and finalRender improved.
Tuesday, November 13th, 2012
Updated: 'album' of lighting plugins provides production-ready shortcuts for complex tasks. Beta out now.
Saturday, September 29th, 2012
You wait years for an affordable map creation tool aimed at indie game artists, then two come along at once.
Tuesday, July 24th, 2012
Fast, lightweight tool for baking hi-res models into normal, AO and cavity maps goes open source.
Thursday, July 12th, 2012
Update to $40 normal map creation tool adds real-time 3D preview, multi-core support, PSD export.
Sunday, June 24th, 2012
GPU-accelerated ambient occlusion plugin now compatible with After Effects CS5 and up on OS X Lion.
Sunday, April 22nd, 2012
GPU-accelerated plugin calculates ambient occlusion from the Z-depth data embedded in your renders.
Tuesday, February 21st, 2012
Point cloud renderer for Softimage gains GI, AO, DoF, motion blur. Check out the new 'Cloudalypse' demo above.
Monday, April 4th, 2011