UK researcher Geoff Samuel releases first tech preview of new artist-driven crowd sim system.
Friday, January 21st, 2011
UK researcher Geoff Samuel releases first tech preview of new artist-driven crowd sim system.
Friday, January 21st, 2011
3ds Max, Maya, Softimage and LightWave plug-ins all now compatible with Maxwell Fire interactive renderer.
Tuesday, January 18th, 2011
Japan's Actinia Software releases tool to export mocap from Kinect to 3ds Max, MotionBuilder, Blender.
Thursday, January 6th, 2011
Download the rigging and animation tools created for Andy Murdock's classic short LOR: Lots of Robots.
Monday, January 3rd, 2011
Autodesk's Jamie Gwilliam converts his popular email newsletter into a tip-filled new blog site.
Thursday, December 23rd, 2010
Innovative new post-production tool enables users to modify lights and textures in renders on the fly.
Wednesday, December 22nd, 2010
Developer of innovative GreenButton plug-in now working on versions for 3ds Max and Maya.
Tuesday, December 21st, 2010
New online tutorial by Fred Ruff condenses the essentials into one handy five-minute read.
Friday, December 17th, 2010
3ds Max rigging plug-in gets ZBrush-style skin weight painting, plus revamped MAXScript interface.
Thursday, December 16th, 2010
New 1.2 update adds liquid-simulation toolset to promising new 3ds Max smoke and fire engine.
Wednesday, December 15th, 2010
Discover how to preserve crisp shadows in your V-Ray renders in Matt Guetta's exclusive tutorial.
Thursday, December 9th, 2010
Plus three other free one-hour sessions in arch viz training specialist's December line-up.
Wednesday, November 24th, 2010
(Almost) everything a Max artist could need, from vehicle rigging to complete virtual reality add-ons
Thursday, November 18th, 2010