Substance Caustics provides loopable caustic effects in 3ds Max 2012 and Maya 2012.
Friday, June 17th, 2011
Substance Caustics provides loopable caustic effects in 3ds Max 2012 and Maya 2012.
Friday, June 17th, 2011
See a first-person shooter created in timelapse, from technical design document to working build.
Tuesday, June 7th, 2011
Subdivision Reversion's Marius Silaghi working on new script to add ZBrush-style armatures to 3ds Max.
Monday, June 6th, 2011
Texture specialist ships new grunge and CrazyBump-style toolkits, calls for requests for future tools.
Friday, May 27th, 2011
Discover how to set up smoke effects with UDK and 3ds Max in this 20-minute video from Ubisoft's Maxime Deleris.
Thursday, May 19th, 2011
Unbiased renderer to support CUDA and OpenCL-powered real-time materials and camera editing.
Wednesday, May 18th, 2011
e-on software calls for volunteers to test upcoming ports of its new instancing plug-in.
Wednesday, April 27th, 2011
Well-presented new blog provides solutions to common rendering and visualisation problems.
Friday, April 15th, 2011
See a complete set of 30-minute demos of 3ds Max, Maya, Softimage, Mudbox and MotionBuilder 2012
Thursday, March 24th, 2011
Check out this new video of the fuzzy logic system in the upcoming Agent crowd simulation plug-in
Wednesday, March 23rd, 2011
Former Frantic Films developers ship cool new meshing plug-in: check out the new tutorials here.
Tuesday, March 22nd, 2011
Splinter Cell veteran Maxime Deleris provides expert training for 3ds Max, UDK on key games effects tasks.
Wednesday, March 16th, 2011
New instancing plug-in for 3ds Max and trial version of the atmosphere generator now available.
Friday, March 11th, 2011