Update to the work-in-progress 3ds Max crowd simulation system adds realistic characters, motion synthesis.
Friday, July 13th, 2012
Update to the work-in-progress 3ds Max crowd simulation system adds realistic characters, motion synthesis.
Friday, July 13th, 2012
Pro card or games card? The NYC 3ds Max user group sets out to settle which is better for 3D work.
Wednesday, July 4th, 2012
Render 3ds Max or Maya scenes in a fraction of the time taken on your desktop via this new online service.
Sunday, July 1st, 2012
Update to the 3ds Max particle tool adds Bullet physics, car simulation and soft bodies. See them all here.
Friday, June 29th, 2012
Use this inexpensive plugin to create AR content in 3ds Max or SketchUp - and now Maya and Cinema 4D.
Thursday, June 28th, 2012
New teasers of the latest update to the 3ds Max particle tool show Bullet physics... and the new car simulator.
Wednesday, June 27th, 2012
See things on fire, things catching fire, and things about to catch fire in this showcase of the FX guru's work.
Wednesday, June 13th, 2012
Get four pre-built Particle Flow templates from former Frantic Films TD Anselm von Seherr-Thoss.
Monday, June 11th, 2012
Use the online tool to generate a 3ds Max or Maya rig for any biped character under 10,000 triangles.
Monday, June 11th, 2012
Send in work created in any Autodesk DCC or Gameware app, and see it shown at Siggraph 2012.
Tuesday, June 5th, 2012
Well, almost. Price of Max, Maya and Unity-friendly parametric texturing toolkit cut from $990 to $590.
Friday, June 1st, 2012
See the next update to the 3ds Max 'scene-taming' plugin make short work of a heavy production asset.
Thursday, May 24th, 2012
Check out one of MassFX's hidden gems with the launch of Sergio 'Toonman' Muciño's maxTD blog.
Monday, May 21st, 2012