Utility toolkit IgNite gets updates to Sculpt, Scribe and Illumi; other plugins now support V-Ray Next.
Monday, August 6th, 2018
Utility toolkit IgNite gets updates to Sculpt, Scribe and Illumi; other plugins now support V-Ray Next.
Monday, August 6th, 2018
Plugin editions of the GPU-based renderer add a bloom filter and better AI denoising in Max; UDIM support in Maya.
Friday, August 3rd, 2018
UE4-based visualisation platform gets iterative import workflow, new SketchUp exporter, MDL support.
Saturday, July 21st, 2018
Parametric modelling plugin gets support for V-Ray Next and Arnold; new food products in asset library.
Thursday, July 5th, 2018
New features include OpenVDB, FumeFX and Phoenix FD support, better interoperability with V-Ray.
Tuesday, June 26th, 2018
Updated: Free tech converts offline renders to 3D geometry for use in mobile VR. Has exporters for Maya, Unity, UE4 - and now 3ds Max.
Wednesday, June 20th, 2018
Powerful procedural modelling plugin for LightWave gets new toolsets for automatically generating windows and railings.
Monday, June 18th, 2018
Update improves Alembic support and performance of OSL shaders; adds new Projects toolbar plus helper tools for Fluids simulations.
Wednesday, June 13th, 2018
Upcoming V-Ray Next hotfix to let users render Corona materials directly and convert common Corona textures.
Tuesday, June 12th, 2018
GPU renderer for 3ds Max, Maya and Cinema 4D now discontinued, but still available for a "symbolic price" of €29/year.
Tuesday, June 5th, 2018
V-Ray Next is a landmark update. Chaos Group reveals the thinking behind it, and the forces shaping rendering tools.
Thursday, May 31st, 2018
VFX supervisor's new free training course comes with full project files in MAX, FBX and Alembic formats.
Thursday, May 31st, 2018
Neat scripted operator displays key particle properties on screen to troubleshoot simulations visually.
Wednesday, May 30th, 2018