Updated: GPU render engine gets speed boosts, instancing and SSS; also physical sky and Z-clipping.
Wednesday, December 18th, 2013
Updated: GPU render engine gets speed boosts, instancing and SSS; also physical sky and Z-clipping.
Wednesday, December 18th, 2013
Check out eight minutes of beautiful Houdini effects breakdowns from the epic Russian war movie.
Tuesday, December 17th, 2013
Disney veteran Frederic Durand's Light and Shadow shows that good lighting is about more than just lights.
Monday, December 16th, 2013
The matte painter on Oblivion and Thor: The Dark World faces our barrage of tech and career questions.
Friday, December 13th, 2013
Maya crowd simulator adds support for compound bone systems, more advanced actor interactions.
Friday, December 13th, 2013
Our summary of the tech specs cuts through some of the confusion about the new $149 modding tool.
Wednesday, December 11th, 2013
Updated with more details: Download a free licence of the VFX renderer used by Prime Focus on Total Recall.
Wednesday, December 11th, 2013
Update adds V-Ray RT GPU, plus bonus add-on with 200 readymade material and lighting set-ups.
Tuesday, December 10th, 2013
Updated: New GPU-accelerated tool generates games texture maps from photographic source images.
Tuesday, December 10th, 2013
The versatile technical director discusses the key skills for today's TDs, and his tips for young FX artists.
Monday, December 9th, 2013
See how Epic Games set up the fluid and particle effects for its UE4 Infiltrator tech demo.
Monday, December 9th, 2013
New Maya version of the 3ds Max plugin for caching animated geometry speeds up work in mixed pipelines.
Monday, December 9th, 2013
Updated: Real-time render toolkit for games gets complete scene editor, support for physically based shaders.
Saturday, December 7th, 2013