Toshihiro Kushizaki's Pixel Art Shader renders any polygonal model as a retro-style BMP image.
Tuesday, February 10th, 2015
Toshihiro Kushizaki's Pixel Art Shader renders any polygonal model as a retro-style BMP image.
Tuesday, February 10th, 2015
Developers of the RV image viewer will join Autodesk's Shotgun team: tools may be integrated in future.
Tuesday, February 10th, 2015
Test upcoming features in the free, VFX-ready compositor, including the new script editor and Python API.
Monday, February 9th, 2015
Free physically based renderer moves to new core architecture; renders 'at least two times faster'.
Monday, February 9th, 2015
Download this open source modular character rigging framework, based on the Gear system for Softimage.
Monday, February 9th, 2015
But don't let that put you off: the CadMouse comes with software profiles for 3ds Max and Maya too.
Monday, February 9th, 2015
Four-hour video provides a complete guide to creature modelling: from ZSpheres to finished digital sculpt.
Thursday, February 5th, 2015
3D tracking tool gets improved export to Fusion, neat new system for overcoming lens distortion.
Thursday, February 5th, 2015
Firm to phase out perpetual licences of 3ds Max, Maya in favour of monthly or yearly pay-as-you-go pricing.
Wednesday, February 4th, 2015
Rodney Fuentebella reveals how Marvel's viz dev team helped turn a B-list comic into a box-office smash.
Wednesday, February 4th, 2015
Get Stephane Marty's intuitive 3D fractal and organic art tool and the Emulsion physically based renderer.
Tuesday, February 3rd, 2015
See a ten-minute compilation of the best new work created by full-time students at the leading CG school.
Tuesday, February 3rd, 2015
Get Arvin Villapando's new brick, rock and sidewalk materials, for use in Max, Maya, Modo, UDK or Unity.
Tuesday, February 3rd, 2015