Cool new cloud-based service uses an AI-driven system to tile, extend or 'mutate' game textures automatically.
Wednesday, April 13th, 2016
Cool new cloud-based service uses an AI-driven system to tile, extend or 'mutate' game textures automatically.
Wednesday, April 13th, 2016
Game engine adds support for Windows 10, native integration with Visual Studio, plus new lightmap baking and Biped import options.
Friday, September 11th, 2015
DirectX and Vulkan competitor to spread from iOS to desktop Macs as part of OS X El Capitan this fall.
Thursday, June 11th, 2015
Videos: see the new sculpting tools, Delta Mush deformer, updates to Bifrost and revamped Hypershade.
Monday, April 13th, 2015
Get Arvin Villapando's new brick, rock and sidewalk materials, for use in Max, Maya, Modo, UDK or Unity.
Tuesday, February 3rd, 2015
Jason Lewis puts 11 of the leading current workstation graphics cards through a battery of real-world tests.
Thursday, November 7th, 2013
But new release is firmly aimed at indie game devs, not general users. Check out what's included in it here.
Wednesday, August 28th, 2013
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines.
Wednesday, July 25th, 2012
New releases to bring the games UI-design tool to Unity and Flash developers, for $295 per seat.
Wednesday, July 11th, 2012
The Brave veteran sets out to demystify cinematic lighting for his upcoming Gnomon Master Class.
Friday, December 2nd, 2011
New tool enables users to script game content via a drag-and-drop workflow similar to Unreal's Kismet.
Tuesday, July 5th, 2011
How to bake global illumination and ambient occlusion to textures in Maya.
Tuesday, December 14th, 2010
The man behind some of the most realistic CG cars ever made.
Friday, January 17th, 2003