Update to UE4 texture-streaming system lifts restrictions on layered textures, halves processor usage.
Wednesday, January 6th, 2016
Update to UE4 texture-streaming system lifts restrictions on layered textures, halves processor usage.
Wednesday, January 6th, 2016
Riot Games' Gary Huang explains his workflow at a free event at Gnomon in LA on Wednesday. Watch free online.
Monday, December 14th, 2015
Updated, now shipping: Texturing app gets OpenSubdiv support; Arnold, V-Ray, Redshift and UE4 shaders; native Modo integration.
Thursday, December 3rd, 2015
Updated, now shipping: Games texturing toolkit gets powerful 3D painting and map baking options. See the new features in action here.
Monday, November 30th, 2015
Jason Lewis puts HP's top-of-the-range pro mobile system through a battery of real-world tests.
Tuesday, November 10th, 2015
Use 'hundreds of 8K textures' in your real-time apps with the newly updated texture-streaming system.
Thursday, October 1st, 2015
Get thousands of character and environment models from Epic's iOS games for use in any UE4 project.
Friday, September 11th, 2015
New work-in-progress plugin implements Nvidia's GPU-based FleX multiphysics system in Max.
Wednesday, September 9th, 2015
Get male and female 3D scanned characters in OBJ and MAX formats, both licensed for commercial use.
Thursday, August 20th, 2015
Videos: see all the new features in both apps, including new games functionality and new 3D text tools.
Tuesday, August 11th, 2015
Graphics tools dev framework to get new link to RenderMan. More news on upcoming open-source rigging system Kraken, too.
Tuesday, July 7th, 2015
Jason Lewis puts three of Nvidia's top-of-the-range Quadro cards through a battery of real-world tests.
Monday, July 6th, 2015
Top mocap solving, retargeting and editing technology now available in MotionBuilder. Maya edition of the plugin also updated.
Thursday, July 2nd, 2015