Now officially released. Free game engine gets support for Substance Designer materials, new Vulkan renderer, and terrain blending.
Thursday, September 21st, 2017
Now officially released. Free game engine gets support for Substance Designer materials, new Vulkan renderer, and terrain blending.
Thursday, September 21st, 2017
Big update to game engine adds volumetric fog; plus new physics, animation and VR editing features.
Friday, May 26th, 2017
Real-time markerless facial mocap system gets new tools for fine-tuning animations, built-in preview characters.
Friday, May 26th, 2017
Platform for developing CG tools gets revamped Tab Search, 'Kludge' API for incorporating external C++ libraries.
Monday, April 24th, 2017
Check out the neat new clothing simulation options and Immediate Mode physics system due in the next release.
Tuesday, March 28th, 2017
In-VR mesh and animation editing tools now available as free public preview. Support for OpenSubdiv and USD also due.
Tuesday, March 7th, 2017
Visit Epic Games' free two-hour masterclass at Gnomon's LA campus next Friday, 3 February. Watch online for free.
Friday, January 27th, 2017
Sizeable update to the game engine now available in beta, along with its new VR editing toolset.
Thursday, December 15th, 2016
Update adds contact shadows, new forward renderer aimed at VR work, built-in automated LOD generation.
Thursday, November 17th, 2016
Beta of Alexander Shatalov's promising rigging and animation add-on for UE4 now free to all.
Friday, September 23rd, 2016
New features in varied update range from Alembic support to the option to paint meshes inside the VR Editor.
Thursday, September 8th, 2016
Come to Epic Games' free four-hour masterclass at Gnomon's Hollywood campus on Wednesday 15 June.
Friday, June 10th, 2016
Check out the new VR Editor mode and Sequencer cinematic editor. Lots of new mobile options, too.
Thursday, June 2nd, 2016