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Search for "unity particle system"

Unity 2018.1 is now shipping. Check out the highlights here

It's a huge update, so get up to speed faster with our run-down of the key features for CG artists.

Thursday, May 3rd, 2018

Unity Technologies releases Unity 2018.1 in beta

New C#-scriptable render pipeline and node-based shader editor, but no more native Substance support.

Thursday, January 11th, 2018

Unity Technologies releases Unity 2017.3

New particle shading options, plus updates to the Cinemachine, 360° video and lightmap baking toolsets.

Friday, December 22nd, 2017

Reallusion ships PopcornFX iClone particle plugin

Real-time animation tool gets particle add-on based on tech for Substance Painter particle brushes.

Thursday, November 2nd, 2017

Unity Technologies releases Unity 2017.2

Now shipping: update adds 'direct roundtrip' workflow with 3ds Max and Maya; new lightmapping and particles options.

Thursday, October 12th, 2017

Unity Technologies releases Unity 2017.1

Update to game engine adds new cinematics tools, improved sprite editing, particles and animation.

Wednesday, July 12th, 2017

Unity Technologies releases Unity 5.6 and EditorVR in beta

Sizeable update to the game engine now available in beta, along with its new VR editing toolset.

Thursday, December 15th, 2016

Unity Technologies releases Unity 5.5

Sizeable update adds long-awaited tools for customising the Personal edition splash screen, HDRI-based Look Dev system.

Wednesday, November 30th, 2016

Unity Technologies ships Unity 5.4

New update to the game engine extends the particle controls and Cinematic Image Effects add-on.

Saturday, July 30th, 2016

Unity Technologies releases Unity 5.4 in public beta

Update promises "enhanced visuals" plus GPU instancing, better multicore rendering and VR support.

Thursday, March 17th, 2016

Unity Technologies releases Unity 5.3

Game engine gets support for dynamic raytraced reflections, updates to particles and 2D physics.

Wednesday, December 9th, 2015

Unity Technologies ships Unity 4

Developer's 'biggest release to date' adds Mecanim character animation system, support for DirectX 11.

Thursday, November 15th, 2012

Preview: thinkingParticles 6 and thinkingParticles GE

3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines.

Wednesday, July 25th, 2012

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Review: are the GeForce RTX 5090 and 5080 worth the money for CG?

See how NVIDIA's top-of-the-range Blackwell GeForce RTX 50 Series GPUs performed in real-world tests in popular DCC applications.

Wednesday, December 17th, 2025

Plastic Software releases Plasticity 2025.3

Check out the new features in the popular hard surface modeling tool, including a new instancing system, and shareable web previews.

Tuesday, December 16th, 2025

Boris FX releases Mocha Pro 2026

Check out the changes to the planar and 3D tracking software, including a new AI-powered system for refining tricky edges on mattes.

Monday, December 15th, 2025

Chaos releases V-Ray 7.2 for Maya

Check out the changes to the Maya edition of the renderer, including a new displacement material, and a viewport live link to Vantage.

Saturday, December 13th, 2025

Adobe releases Substance 3D Designer 15.1

Check out the new features in the material authoring software, improving workflow when creating and editing node graphs.

Friday, December 12th, 2025

Foundry adds 3D Gaussian Splats to the Nuke 17.0 open beta

Check out the features in the latest beta build of Nuke, also including a new BigCat node for training larger custom AI models on VFX data.

Friday, December 12th, 2025

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