Riot Games artist Jeremy Griffith's detailed Gnomon tutorial provides over nine hours of UE4 training.
Friday, June 22nd, 2018
Riot Games artist Jeremy Griffith's detailed Gnomon tutorial provides over nine hours of UE4 training.
Friday, June 22nd, 2018
Varied update adds new integrated VR viewport, new hard-surface animation options, improved modelling and UV packing tools.
Thursday, June 21st, 2018
Updated: Free tech converts offline renders to 3D geometry for use in mobile VR. Has exporters for Maya, Unity, UE4 - and now 3ds Max.
Wednesday, June 20th, 2018
Neat set of open-source assets streamlines the creation of common motion graphics effects.
Saturday, June 16th, 2018
Updated: Online library hosts 1,000+ materials in Substance format, designed for PBR workflows. Download some for free.
Thursday, June 7th, 2018
GPU renderer for 3ds Max, Maya and Cinema 4D now discontinued, but still available for a "symbolic price" of €29/year.
Tuesday, June 5th, 2018
V-Ray Next is a landmark update. Chaos Group reveals the thinking behind it, and the forces shaping rendering tools.
Thursday, May 31st, 2018
Handy new utility for editing V-Ray .vrscene files lets users adjust render settings on the fly or split jobs into batches.
Friday, May 25th, 2018
UV tools formerly known as Unfold3D get new automated unwrapping system and texel density controls.
Thursday, May 24th, 2018
Promising new crowd-simulation tool for Maya and Houdini gets support for cloth and dynamic fur.
Wednesday, May 16th, 2018
Open-source renderer gets faster hybrid and spectral rendering, support for resumable renders.
Monday, May 14th, 2018
Open-source renderer adds image denoising, random walk SSS, neat camera shutter curve and light path recording systems.
Monday, May 14th, 2018
Check out the newly updated Maya soft tissue plugin, then download this free 'jellyphant' test character.
Saturday, May 12th, 2018