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Search for "maya"

Epic Games releases Unreal Engine 4.19

Update adds live link plugins for Maya and MotionBuilder, material layers, physical units for lights.

Thursday, March 15th, 2018

Autodesk ships Mudbox 2018.2

First major update to the digital sculpting tool in years adds neat new dynamic tessellation system, plus support for HiDPI displays.

Thursday, March 15th, 2018

Sneak peek: see Arnold's new toon shader in action

New video also shows other features due in the renderer, like support for USD and MaterialX.

Thursday, March 8th, 2018

Chaos Group launches V-Ray Cloud in beta

Sign up now to test this intuitive new cloud rendering service integrated directly inside V-Ray.

Thursday, March 1st, 2018

Chaos Group releases Beta 2 of V-Ray Next for 3ds Max

Latest beta adds Nvidia's AI-based OptiX render denoising system, GPU volume rendering, updates to the hair shader.

Friday, February 23rd, 2018

Autodesk posts Softimage to Arnold source code on GitHub

Code for the SitoA plugin available via an Apache 2.0 licence. Latest update supports Arnold 5.0.2.4.

Wednesday, February 21st, 2018

Try this impressive new FLIP fluid simulator for Blender

Sign up to beta test Ryan Guy and Dennis Fassbaender's production-ready fluid solver for Blender 2.79.

Tuesday, February 13th, 2018

cebas releases thinkingParticles 6.6

3ds Max particle tool gets neat new 'All Purpose Fields' to help art direct simulations, OpenVDB support.

Thursday, February 8th, 2018

Luxion ships KeyShot 7.2

Renderer gets improved support for HiDPI displays and option to export metadata in XMP format, plus integration with Deadline.

Thursday, January 25th, 2018

Chaos Group releases Beta 1 of V-Ray Next for 3ds Max

Updated: Find more info on the new light cache analysis-based 'smart features' like auto exposure.

Monday, January 22nd, 2018

Gnomon releases Vehicle Modeling for Production

Master hard-surface modeling in Maya with Psyop veteran James Schauf's detailed eight-hour guide.

Friday, January 19th, 2018

Q&A: Atoms Crowd co-creator Daniele Federico

We chat to the former Framestore pipeline developer about his promising new Maya and Houdini crowd simulation tool.

Wednesday, January 17th, 2018

J Cube releases Multiverse Studio V5

Heavyweight VFX scene assembly tool gets support for Alembic and USD sequences, AR content in USDZ format.

Tuesday, January 16th, 2018

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Latest News

VeeDynamics 'turbocharges' elastic body simulation in Blender

Simulate thousands of rubbery objects in near-real time with Łukasz Czyż's plugin implementing Vertex Block Descent methods in Blender.

Tuesday, May 13th, 2025

Sketchsoft releases Feather 1.2

Promising 3D sketching app for iPad gets new AR Viewer, making it possible to see designs in augmented reality.

Monday, May 12th, 2025

Tutorial: Hard-Surface 3D/VR Mech Design

Discover how to sculpt a mech in virtual reality with The Gnomon Workshop's beginner-friendly Substance 3D Modeler tutorial.

Monday, May 12th, 2025

Smart Model Editor lets you model non-destructively in Maya

Özgür Yildirim's interesting plugin records the changes made to a model over time, then lets you edit or delete operations individually.

Friday, May 9th, 2025

Been laid off? JangaFX is giving you its tools free for six months

Real-time tools developer is offering temporary licenses of EmberGen, LiquiGen and GeoGen to games and VFX artists who are between jobs.

Friday, May 9th, 2025

How PFX created a continuous 3.5-minute VFX shot for Locked

Key shot from the carjacking thriller was created using 3DEqualizer, Houdini and Nuke from 360-degree footage and Lidar scans.

Thursday, May 8th, 2025

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