Discover how to sculpt a creature from the inside out in Maya and ZBrush in The Gnomon Workshop's detailed anatomy tutorial.
Friday, November 10th, 2023
Discover how to sculpt a creature from the inside out in Maya and ZBrush in The Gnomon Workshop's detailed anatomy tutorial.
Friday, November 10th, 2023
Get to grips with the powerful procedural material-authoring software with The Gnomon Workshop's artist-friendly guide.
Wednesday, November 8th, 2023
Much-anticipated new iOS app lets you use Move AI's markerless mocap technology on video captured on a single iPhone.
Tuesday, November 7th, 2023
Promising tool lets you set up a USD-based VFX pipeline 'out of the box'. Works with Blender, Maya, Houdini, Nuke, UE5 and ZBrush.
Friday, November 3rd, 2023
Add-on brings the outline rendering toolset used on anime movies to the open-source 3D app. Now supports viewport rendering and EPS export.
Tuesday, October 31st, 2023
High-res character based on scans of France's most tattooed man comes as a UE5 project with 8K PBR textures and a MetaHuman rig.
Sunday, October 29th, 2023
Check out the new features in the compositing and effects software, including a new workflow for subtitles and H.264 export.
Thursday, October 26th, 2023
Latest update to the production renderer improves performance in real-time render engine Redshift RT.
Monday, October 23rd, 2023
'Highly experimental' replacement for OpenGL for real-time and viewport rendering now available in alpha builds of Blender 4.1.
Wednesday, October 18th, 2023
Check out the new features in the compositing and editorial software, including native Apple Silicon and OpenAssetIO support.
Friday, October 13th, 2023
Big update to the browser-based AI mocap system makes it possible to capture up to eight characters from a single video.
Wednesday, October 11th, 2023
UE5 to become a 'licensable piece of software like Maya and Photoshop' for non-games work like VFX, animation and visualization.
Thursday, October 5th, 2023
Check out the latest changes to renderer, including better toon shading and faster rendering of mesh lights.
Thursday, October 5th, 2023