Current beta of the promising facial sculpting and animation plug-in gains intuitive 3D painting toolset.
Tuesday, October 11th, 2011
Current beta of the promising facial sculpting and animation plug-in gains intuitive 3D painting toolset.
Tuesday, October 11th, 2011
Sign up for online workshops on pre-viz, games character creation and creative visualisation.
Friday, September 30th, 2011
Use ShaderMonger to preview and back up custom shader libraries, then share them on its website.
Thursday, September 15th, 2011
New plug-in offers fuzzy logic-driven AI, physics engine and RIB output. Can anyone tell us if it works?
Tuesday, September 13th, 2011
Version 6 of the RenderMan-compliant renderer drops the cost of a quad-core licence to just $400.
Thursday, September 1st, 2011
Forthcoming update to overhaul raytracing and add 'physically plausible' shading, radiosity cache.
Tuesday, August 9th, 2011
New Advantage Pack also adds support for the Alembic data interchange format, new Node Editor.
Tuesday, August 9th, 2011
Production-proven GPU-accelerated renderer gains support for real-time DoF, Bokeh effects, motion blur.
Tuesday, July 26th, 2011
Previously Max-only instancing plug-in for creating natural environments goes multi-platform.
Friday, July 8th, 2011
New student edition of IKinema plug-in enables motion-editing and retargeting inside Maya.
Friday, June 17th, 2011
Price for hotly tipped tools fixed at €149. Windows-only so far, but OS X and Linux versions in the works.
Wednesday, June 1st, 2011
Check out videos of the upcoming L3Deformer package, for everything from shrink wrapping to high viscosity liquid surfaces.
Friday, May 13th, 2011
Check out GPU accleration, the new car paint shader and Ptex workflow in the new version of the renderer, released today.
Friday, April 29th, 2011