Video: see the new toon shader coming up in the next major update to the Maya edition of the renderer.
Friday, May 4th, 2018
Video: see the new toon shader coming up in the next major update to the Maya edition of the renderer.
Friday, May 4th, 2018
Maya itself gets new MASH motion graphics options, GPU-accelerated Wire deformer, but little new in LT.
Thursday, May 3rd, 2018
Master key UV workflows with Gnomon's detailed training video, using assets from artists at The Mill and Guerrilla Games.
Friday, March 9th, 2018
Destruction plugin gets neat new options to control Voronoi shatter patterns. Dynamics sims now up to 30% faster.
Friday, February 16th, 2018
Create new forms of goo thanks to the fluid simulation tool's support for liquids of variable viscosity.
Friday, February 16th, 2018
Neat new Maya plugin adds instant believable secondary motion to keyframed character animations.
Friday, February 16th, 2018
It's a smallish update, but it adds new render options for Bifröst fluid simulations and extends the FBX export process for animations.
Thursday, December 28th, 2017
Version 1.8 of the open-source physically based renderer also adds procedural objects, render-time instancing.
Tuesday, December 5th, 2017
Update to mocap solving plugin aims to let users stream, retarget and clean data in Maya in real time.
Friday, October 27th, 2017
Autodesk's set of handy free scripts and plugins now works in Maya 2018, but no new tools this time.
Thursday, October 12th, 2017
First version of the renderer compatible with Maya 2018, and with Nvidia's upcoming Volta GPUs.
Wednesday, September 27th, 2017
Big update adds hybrid CPU/GPU rendering; V-Ray materials and lights work directly in Viewport 2.0.
Thursday, September 14th, 2017
Cut-down version of Maya for game artists gets Mudbox-style vector displacement map stamping, updates to Graph and Time Editors.
Friday, September 1st, 2017