Support for CPU rendering, skinned characters and Brigade path tracing - plus OctaneImager, an entire new compositing app.
Thursday, April 7th, 2016
Support for CPU rendering, skinned characters and Brigade path tracing - plus OctaneImager, an entire new compositing app.
Thursday, April 7th, 2016
New update to $150 edition of Mari for game artists loosens restrictions on bit depth and object count.
Wednesday, February 10th, 2016
Updated: Free R2 update adds new edge wear presets, Quixel-like Dynamask system to the powerful collection of Mari tools.
Friday, January 22nd, 2016
Promising real-time PBR render engine now supports C4D's standard renderer for final-quality images.
Friday, January 15th, 2016
Other 'tech Oscars' go to in-house teams at Laika, ILM, DreamWorks, Rhythm & Hues and Imageworks.
Monday, January 11th, 2016
Updated, now shipping: Texturing app gets OpenSubdiv support; Arnold, V-Ray, Redshift and UE4 shaders; native Modo integration.
Thursday, December 3rd, 2015
Updated: Image-based modelling tool gets more flexible, higher-res capture process, WebGL export.
Wednesday, December 2nd, 2015
Updated: Handy set of artist-created add-ons gets new UE4 shader, Color Temperature adjustment layer.
Friday, June 12th, 2015
DreamWorks veteran Jessica Canter's new 150-minute tutorial provides a broad-based guide to environment work.
Friday, May 15th, 2015
Piranha Bytes artist's handy UV packing tool promises better results in less time than packing by hand.
Friday, April 17th, 2015
Check out the new crowd pipeline, grooming tools, revamped UI and spectacular multiphysics system.
Thursday, January 15th, 2015
See the best real-time 3D models uploaded to the website this month: from mermaids to mangles.
Wednesday, December 31st, 2014
Licensed for commercial work, aimed at indie games artists, and priced at just $300 and $150 a pop.
Friday, December 12th, 2014