Updated: Export hair created with the recent ZBrush 4R2b update to 3ds Max - and now Maya and Blender.
Monday, January 30th, 2012
Updated: Export hair created with the recent ZBrush 4R2b update to 3ds Max - and now Maya and Blender.
Monday, January 30th, 2012
Jason Lewis assesses how Maya, 3ds Max, Softimage and Mudbox 2012 perform in the real world.
Tuesday, December 27th, 2011
An undersea beatboxing session goes awry when the star becomes calimari in Cybertime's quirky short, created using Cinema 4D R13.
Wednesday, November 23rd, 2011
Easy-to-use photorealistic renderer adds intriguing new no-keyframe system for technical animation.
Tuesday, November 15th, 2011
Sculpting isn't just for characters, says the Blizzard veteran: it's there for everything from trees to rubble.
Monday, November 7th, 2011
Director and VFX supervisor Peter Szewczyk takes us through the making of his award-winning short.
Wednesday, October 26th, 2011
Current beta of the promising facial sculpting and animation plug-in gains intuitive 3D painting toolset.
Tuesday, October 11th, 2011
Jason Lewis puts Nvidia and AMD's latest professional graphics cards through a battery of real-world tests.
Tuesday, October 4th, 2011
3DTotal's guides to digital painting are getting to be something of a good habit, says Fernando Caire.
Saturday, October 1st, 2011
Updated with 'making of' info: new GOW3 teaser sets Digital Domain's visuals to a haunting soundtrack.
Friday, September 23rd, 2011
Free training sessions on next-gen head modelling, animation in Maya and Softimage, and VFX in Max.
Sunday, September 4th, 2011
See inside the 9 director's new short, co-created with Meni Tsirbas and students at Gnomon Studios.
Monday, August 29th, 2011
All the highlights from the world's premier CG show, condensed into a handy coffee-break-sized info burst
Friday, August 12th, 2011