Versatile add-on makes modelling in Houdini more like other DCC apps. See the new features here.
Wednesday, May 13th, 2020
Versatile add-on makes modelling in Houdini more like other DCC apps. See the new features here.
Wednesday, May 13th, 2020
Create, light and render large landscapes suitable for VFX work with The Gnomon Workshop's detailed tutorial.
Wednesday, April 1st, 2020
Follow FuseFX artist Kevin Pinga's production hacks to create faster, more flexible Houdini fluid sims.
Thursday, March 26th, 2020
See cinematics, real-time content and some very cool procedural game tools created in Houdini.
Wednesday, March 18th, 2020
Versatile hard-surface modelling toolkit brings workflow in Houdini more in line with other DCC tools.
Monday, January 20th, 2020
Major update to Houdini adds new look dev and layout system Solaris, USD-native renderer Karma, new modelling and simulation tools.
Wednesday, November 27th, 2019
New integration plugin will let Houdini process Substance height maps as well as material data.
Tuesday, August 13th, 2019
Now shipping: new edition of V-Ray lets VFX studios use Houdini for look dev as well as final rendering.
Monday, July 29th, 2019
Promising new feather-generation and animation toolkit has been used in Alt.VFX's commercial work.
Friday, June 28th, 2019
Discover how to create clouds, smoke and fog with The Gnomon Workshop's detailed masterclass.
Saturday, June 22nd, 2019
Hard surface toolkit's new classic polygon modelling environment makes workflow in Houdini more like other DCC apps.
Wednesday, June 5th, 2019
Discover how to use Houdini's powerful terrain-generation tools with Gnomon's detailed tutorial.
Friday, March 29th, 2019
See the best new real-time work created in Houdini, from mobile racing titles to Marvel's Spider-Man.
Monday, March 18th, 2019