Free update to the game engine improves support for VR workflows, and adds new HDR colour picker.
Thursday, June 11th, 2015
Free update to the game engine improves support for VR workflows, and adds new HDR colour picker.
Thursday, June 11th, 2015
Next-gen texturing tool gets new AO channel - plus much-requested option to paint straight lines.
Thursday, June 11th, 2015
Big update to UV unwrapping tool adds neat brush-based workflows for optimising UVs; UDIM support and Lua scripting.
Wednesday, June 10th, 2015
New video: Service pack adds new VR cameras, GPU-based texture baking, option to render fluid sims.
Tuesday, June 9th, 2015
Turn models into photorealistic 3D presentations to view in a browser with the new Marmoset Viewer.
Friday, June 5th, 2015
Digital Domain's Stefano Giorgetti provides his tips for making best use of Maya's instancing system.
Thursday, June 4th, 2015
Updated: High-speed GPU-based renderer for animated series gets native Maya material export system.
Wednesday, June 3rd, 2015
Online animation platform's core tech to be integrated into Photoshop; other services to be migrated to Creative Cloud.
Tuesday, June 2nd, 2015
The texturing tool gets lots of useful little workflow improvements in the node graph, plus a new HSV mode.
Friday, May 29th, 2015
Updated: Voxel sculpting package gets new PBR materials system, Photoshop-compatible layer groups, new UV options.
Friday, May 29th, 2015
Updated, now shipping: Nifty $60 tool mimics how real watercolour and acrylic paint flows and blends.
Thursday, May 28th, 2015
Maya crowd-simulation system gets new options for blendshape animation, auto IK - and support for very big sims indeed.
Monday, May 25th, 2015
Videos: see the key features of this major update, including the new Advanced Viewport and FX tools.
Friday, May 22nd, 2015