Hybrid renderer gets new advanced material options, plus support for Allegorithmic's Substances.
Thursday, July 23rd, 2015
Hybrid renderer gets new advanced material options, plus support for Allegorithmic's Substances.
Thursday, July 23rd, 2015
Read sculptor Steve Lord's advice for sculpting better creatures: from real animals to mythical beasts.
Wednesday, July 22nd, 2015
Free event at Gnomon's Hollywood campus on Saturday 25 July offers four hours of practical anatomy tips.
Friday, July 17th, 2015
Updated: Kinect-based mocap tools now support Oculus Rift. New free script for viewing the point cloud data in Unity, too.
Friday, July 17th, 2015
Update to real-time visualisation tools boosts playback performance, adds integration with PlantFactory.
Tuesday, July 14th, 2015
Switch a driven object between driver objects at a mouse click with the Naughty Dog TD's handy plugin.
Saturday, July 11th, 2015
Free alpha plugin headed up by Pixar's Brian Savery lets Blender users render using RenderMan 20.
Friday, July 10th, 2015
Free plugin lets Max users render full-size crowd simulations created using Golaem Crowd for Maya.
Friday, July 10th, 2015
Latest update adds Denoise option for raytraced renders, new Visualizer view for debugging complex scenes.
Thursday, July 9th, 2015
Get two characters and two detailed environments in FBX format, plus lots of bonus tools, all available free.
Thursday, July 9th, 2015
Online library of add-ons for editing and compositing apps gets six new tools, with three useful freebies.
Thursday, July 9th, 2015
Graphics tools dev framework to get new link to RenderMan. More news on upcoming open-source rigging system Kraken, too.
Tuesday, July 7th, 2015
Now shipping: Major rewrite of GPU-based Maya renderer boosts speed, but temporarily removes 3ds Max and C4D support.
Tuesday, July 7th, 2015