Videos: See the new ART renderer, revamped UI, and updates to the UV and modelling tools in action here.
Monday, April 18th, 2016
Videos: See the new ART renderer, revamped UI, and updates to the UV and modelling tools in action here.
Monday, April 18th, 2016
Normal news coverage resumes on Monday 18 April. Find out what will be happening on the site until then.
Wednesday, April 13th, 2016
Firm unveils two new editions of its GPU-based rendering technology designed for virtual reality work.
Thursday, April 7th, 2016
Support for CPU rendering, skinned characters and Brigade path tracing - plus OctaneImager, an entire new compositing app.
Thursday, April 7th, 2016
Update promises "enhanced visuals" plus GPU instancing, better multicore rendering and VR support.
Thursday, March 17th, 2016
Update will improve look dev and asset export to UE4 and Unity 5, streamline baking, enhance vertex normal editing.
Tuesday, March 8th, 2016
Updated, now shipping: Texturing app gets OpenSubdiv support; Arnold, V-Ray, Redshift and UE4 shaders; native Modo integration.
Thursday, December 3rd, 2015
Orcs, dragons, Turtles, Terminators, Minions and Avengers assemble to bring you ZBrush's greatest CG hits.
Thursday, November 12th, 2015
Jason Lewis puts HP's top-of-the-range pro mobile system through a battery of real-world tests.
Tuesday, November 10th, 2015
See the best real-time assets of the month: from photorealistic portraits to beautifully stylised landscapes.
Monday, November 2nd, 2015
League of Legends VFX lead Christina Wun explains how colour and shape can help you create compelling in-game FX.
Saturday, October 10th, 2015
Aaron Sims Company lead digital matte painter Didier Konings explains how he created this real production asset.
Wednesday, September 23rd, 2015
See the coolest recent commercials created with the software - including many of The Mill's greatest hits.
Sunday, September 20th, 2015