Parametric modelling plugin gets big speed boost, plus new macros for generating walls and floors.
Friday, May 7th, 2021
Parametric modelling plugin gets big speed boost, plus new macros for generating walls and floors.
Friday, May 7th, 2021
See the full list of countries where indie artists can get lower-priced 3ds Max and Maya subscriptions.
Sunday, May 2nd, 2021
Updated: Blender, Cinema 4D, Houdini and Maya users can now run the renderer on Macs with M1 processors as well as AMD GPUs.
Friday, April 30th, 2021
New add-on lets you pull surfaces into cloth-like folds, then deform them with Max's other modifiers.
Wednesday, March 31st, 2021
Iterative update to the 3D software updates key modelling tools like Smart Extrude, and the Bake to Texture system for games work.
Wednesday, March 24th, 2021
Physically based renderer gets GPU support for Multilight, including Nvidia's Ampere GPUs. Now loads Substance .sbsar files.
Friday, March 12th, 2021
Update adds support for masks in the V-Ray Frame Buffer, better caustics and translucent materials.
Wednesday, February 24th, 2021
Check out Gameloft character artist Mihail Lupu's neat new 3ds Max tool for creating fast-rendering hair.
Friday, February 19th, 2021
Amazing plugin for painting objects into scenes under gravity also now lets you Attract or Explode them.
Wednesday, February 10th, 2021
Discover 20 video tutorials from the leading digital training firm that no CG artist can afford to miss.
Sunday, January 31st, 2021
Check out the new features in the latest update to the all-purprose hard surface modelling toolkit.
Friday, January 22nd, 2021
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing.
Monday, December 21st, 2020
UV unwrapping tools' neat new TopoCopy system is 'first unique feature in UV mapping in years'.
Wednesday, December 16th, 2020