Update improves Mari's handling of colour spaces and selection groups. Mac users get the same features - but in Mari 3.4, not 4.1.
Tuesday, June 12th, 2018
Update improves Mari's handling of colour spaces and selection groups. Mac users get the same features - but in Mari 3.4, not 4.1.
Tuesday, June 12th, 2018
Version 1.8 of the open-source physically based renderer also adds procedural objects, render-time instancing.
Tuesday, December 5th, 2017
Amazing new VR toolset lets artists stream complex VFX assets into game engines via point clouds.
Tuesday, August 8th, 2017
Compositing packages get OpenCL GPU acceleration on AMD GPUs, new live collaboration system.
Tuesday, July 25th, 2017
Pro image-editing tool gets $30 iOS edition. All the key features of the Mac version, GPU-accelerated, and touch-optimised.
Tuesday, June 6th, 2017
Speed and open standards focused update adds support for VFX Reference Platform 2017, extends GPU acceleration.
Tuesday, April 25th, 2017
Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available.
Friday, April 21st, 2017
Updated: 'Largest ever' Houdini update adds autorigging, more simulation tools, terrain system. Now shipping.
Wednesday, February 22nd, 2017
Sizeable update to the open source compositor adds 16 new plugins, including keying, retiming, blur, denoise and colour correction.
Monday, January 16th, 2017
Heavyweight renderer gets image Denoising system, new hair shader, innovative OpenEXR/Id technology.
Wednesday, November 30th, 2016
Now shipping: Update adds multi-GPU support, better roto paint, new Smart Vector toolset in NukeX.
Thursday, April 28th, 2016
Videos: see all the new features in action, from tools for games artists to new UV and UDIM workflows.
Thursday, April 7th, 2016
Updated, now shipping: Texturing app gets OpenSubdiv support; Arnold, V-Ray, Redshift and UE4 shaders; native Modo integration.
Thursday, December 3rd, 2015