Arch viz artist posts extracts from 3D Realism: Practical and Easy Workflows on his blog.
Monday, December 26th, 2011
Arch viz artist posts extracts from 3D Realism: Practical and Easy Workflows on his blog.
Monday, December 26th, 2011
New plugin to enable artists to use the physically accurate GPU-based renderer directly inside 3ds Max.
Tuesday, November 8th, 2011
Sculpting isn't just for characters, says the Blizzard veteran: it's there for everything from trees to rubble.
Monday, November 7th, 2011
For images under 800 pixels in size, at least, thanks to Next Limit's new standalone rendering plug-in.
Friday, November 4th, 2011
Want to know why we don't cover consumer GPUs (yet)? This FAQ for our online reviews explains all.
Monday, October 31st, 2011
Updated: New demo available for Alessandro Cangelosi's collection of procedural shaders for ocean and ground surfaces.
Friday, October 14th, 2011
Jason Lewis puts Nvidia and AMD's latest professional graphics cards through a battery of real-world tests.
Tuesday, October 4th, 2011
Use ShaderMonger to preview and back up custom shader libraries, then share them on its website.
Thursday, September 15th, 2011
Avoid the tedium of having to assign scene IDs with the PSD exporter's new mask-generation system.
Thursday, September 8th, 2011
Set of pre-built 3ds Max light rigs gains Max 2012 support, plus new light types and presets.
Tuesday, September 6th, 2011
Check out State Sets and iray running in an ActiveShade window - both due in the new Advantage Pack.
Tuesday, August 9th, 2011
3ds Max renderer to support hair, improved Magma and fractals, and gain new standalone sibling app.
Monday, August 1st, 2011
Take a trip down memory lane to see 12 of the best/worst images created by people on POV-Ray.
Friday, July 22nd, 2011