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Search for "disney principled"

Author PBR materials in your browser with Material-Z.com

Now officially live. Create texture maps and GLSL shader code with Braindistrict's neat online service.

Thursday, June 21st, 2018

Appleseed team releases appleseed 1.9

Open-source renderer adds image denoising, random walk SSS, neat camera shutter curve and light path recording systems.

Monday, May 14th, 2018

Godot team ships Godot 3.0

Big update to the open-source game engine to add new PBR renderer, new audio engine, visual scripting, and early VR support.

Wednesday, January 31st, 2018

Foundry ships Mari 4.0

Workflow-focused update gives the texture-painting app a decluttered new UI and better interoperability with other key VFX pipeline tools.

Wednesday, December 6th, 2017

Appleseed renderer gets new native Maya plugin

Version 1.8 of the open-source physically based renderer also adds procedural objects, render-time instancing.

Tuesday, December 5th, 2017

Foundry ships Modo 11.2

Videos: See the new Principled BRDF shader and procedural modelling tools in action. Lots of UV workflow improvements, too.

Wednesday, November 8th, 2017

Side Effects Software unveils Houdini roadmap

New features in Houdini 16 likely to include guided fluid sims, new muscle system, 'ground-up rewrite' of the node networks.

Wednesday, August 17th, 2016

Pixar launches RenderMan for Houdini

New bridge plugin ships out of the box with Houdini 15, and supports RenderMan's advanced features.

Friday, October 16th, 2015

Side Effects ships Houdini 15 and Houdini Engine 2.0

Wide-ranging update adds new modelling, animation, simulation tools; native support for RenderMan RIS shaders.

Thursday, October 15th, 2015

Sneak peek: Houdini 15

Updated: See the new crowd sim and simulation slicing options, plus the new Principled PBR shader.

Monday, September 28th, 2015

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