Now officially live. Create texture maps and GLSL shader code with Braindistrict's neat online service.
Thursday, June 21st, 2018
Now officially live. Create texture maps and GLSL shader code with Braindistrict's neat online service.
Thursday, June 21st, 2018
Open-source renderer adds image denoising, random walk SSS, neat camera shutter curve and light path recording systems.
Monday, May 14th, 2018
Big update to the open-source game engine to add new PBR renderer, new audio engine, visual scripting, and early VR support.
Wednesday, January 31st, 2018
Workflow-focused update gives the texture-painting app a decluttered new UI and better interoperability with other key VFX pipeline tools.
Wednesday, December 6th, 2017
Version 1.8 of the open-source physically based renderer also adds procedural objects, render-time instancing.
Tuesday, December 5th, 2017
Videos: See the new Principled BRDF shader and procedural modelling tools in action. Lots of UV workflow improvements, too.
Wednesday, November 8th, 2017
New features in Houdini 16 likely to include guided fluid sims, new muscle system, 'ground-up rewrite' of the node networks.
Wednesday, August 17th, 2016
New bridge plugin ships out of the box with Houdini 15, and supports RenderMan's advanced features.
Friday, October 16th, 2015
Wide-ranging update adds new modelling, animation, simulation tools; native support for RenderMan RIS shaders.
Thursday, October 15th, 2015
Updated: See the new crowd sim and simulation slicing options, plus the new Principled PBR shader.
Monday, September 28th, 2015