Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray.
Monday, July 25th, 2016
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray.
Monday, July 25th, 2016
Videos: See the new ART renderer, revamped UI, and updates to the UV and modelling tools in action here.
Monday, April 18th, 2016
Update to mesh-editing tool adds support for creating multi-material prints, plus new mesh Unwrap option and SVG export.
Monday, January 25th, 2016
Strong update adds node-based tool-authoring system, new physical camera, improved Alembic and OpenSubdiv support.
Monday, April 13th, 2015
New updates add OpenSubdiv and Alembic support to Max; colour-management and performance profiling tools to Maya.
Tuesday, August 12th, 2014
We assess the feature lists of the upcoming Maya, 3ds Max, Mudbox, MotionBuilder and Softimage 2015.
Tuesday, March 18th, 2014
New free work-in-progress tool resurfaces meshes for 3D printing and troubleshoots common errors.
Monday, October 14th, 2013
Fun iPad app sculpts and poses characters via a skeletal system, then readies them for 3D printing.
Friday, February 15th, 2013
Jason Lewis assesses how Maya, 3ds Max, Softimage and Mudbox 2012 perform in the real world.
Tuesday, December 27th, 2011
Updated: See the new tools due in the game engine in 2025, including updates to shading, rendering, animation and world building.
Thursday, September 26th, 2024
3D texture painting software gets new Vulkan-based geometry map baking system, and more procedural texturing nodes
Monday, December 4th, 2023
First stable release of Octane 2022 adds new photon tracing kernel and Standard Surface material.
Tuesday, November 29th, 2022
Major update to the GPU renderer adds support for CPU and hybrid rendering. Support for AMD GPUs on Windows and Linux to come.
Wednesday, April 20th, 2022