Procedural texture-generation tool emerges from long period in beta with support for multiple source images, new preview options.
Tuesday, November 15th, 2011
Procedural texture-generation tool emerges from long period in beta with support for multiple source images, new preview options.
Tuesday, November 15th, 2011
Hefty update to sculpting and retopology package adds AppLink import/export plug-ins, improved Booleans and instancing tools.
Tuesday, November 15th, 2011
New tool from the Double Negative TD looks considerably more ZBrush-like than existing apps.
Friday, November 11th, 2011
Extensive update to feature former CORE technologies like Bullet physics: due to ship by end of year.
Friday, November 11th, 2011
Launches new 123D Make prototyping software and rebrands Project Photofly as 123D Catch.
Thursday, November 10th, 2011
Watch 10 one-hour sessions on working with Unreal Engine 3, recorded in Montreal last week.
Thursday, November 10th, 2011
The man who brings God of War's antihero to life reveals his tips for better games combat animation.
Thursday, November 10th, 2011
Loom's creators abandon spiders for sea anemones in this trippy underwater-themed ident.
Wednesday, November 9th, 2011
New crowd simulation system gets IK and Look At behaviours. Price now fixed at $4,999.
Wednesday, November 9th, 2011
Creator of the Digital Extra System incorporated into Unreal Engine 3 and other AI middleware tools.
Tuesday, November 8th, 2011
Updated: Vue edition of procedural city-generation software retained, despite product line-up being cut to Basic and Advanced editions.
Tuesday, November 8th, 2011
New plugin to enable artists to use the physically accurate GPU-based renderer directly inside 3ds Max.
Tuesday, November 8th, 2011
Update to 3D texture-generation tool boosts processing speed, adds autorotation and autocalibration.
Monday, November 7th, 2011