Popular compositor gains partial GPU acceleration, revamped 2D tracker, support for Alembic and OpenEXR 2.0.
Thursday, November 29th, 2012
Popular compositor gains partial GPU acceleration, revamped 2D tracker, support for Alembic and OpenEXR 2.0.
Thursday, November 29th, 2012
Powerful new tool automates process of creating realistically distressed games textures, looks awesome.
Thursday, November 29th, 2012
Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins.
Wednesday, November 28th, 2012
Intuitive real-time visualisation tool gains GI and realistic reflections, plus attractive new cloud-creation system.
Wednesday, November 28th, 2012
While you're waiting: version 3.2 of the Maya edition of the GPU renderer is out, and the price has been cut.
Tuesday, November 27th, 2012
Mocap data-processing software gains automated fixes for marker occlusion, better real-time performance.
Tuesday, November 27th, 2012
Control how objects fracture with texture maps via the plugin's cool new RayFire Trace system.
Monday, November 26th, 2012
Watch the 3ds Max effects expert deconstruct a fire sim from the Young Empires' White Doves video.
Monday, November 26th, 2012
Upload and view 3D models online, then invite up to 10 people to review them live via Google+ Hangouts.
Friday, November 23rd, 2012
Useful free tool helps to reduce lighting flicker when compositing raytrace-rendered animation.
Friday, November 23rd, 2012
Four provided by Blender Guru's Andrew Price, and six by people commenting on his article.
Thursday, November 22nd, 2012
See concept art and screenshots teamed with the insights of the artists responsible for them on Polycount.
Thursday, November 22nd, 2012
Submit your work by 30 November for a chance to win an expenses-paid trip to the Beverly Hills awards do.
Wednesday, November 21st, 2012