Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco.
Monday, September 10th, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco.
Monday, September 10th, 2018
Promising virtual reality design tool gets support for groups, surface patches and orthographic views.
Friday, September 7th, 2018
See the month's best real-time 3D models, from fantasy elves to a new take on My Neighbor Totoro.
Tuesday, September 4th, 2018
Now available: Update adds node based material system, volume modelling, MoGraph fields, and multi-pass rendering on the GPU.
Monday, September 3rd, 2018
New plugin integrates UE4 with the production-tracking system. Includes a Maya FBX exporter for asset review.
Friday, August 31st, 2018
New photogrammetry plugin lets artists use RealityCapture's popular toolset directly inside Houdini.
Wednesday, August 29th, 2018
Production tracking system gets Calculated Fields to automate data processing; new graphing options.
Wednesday, August 22nd, 2018
Video: Intriguing 'augmented digital material creation' tool will blend hand painting, parametric editing and AI workflows.
Wednesday, August 22nd, 2018
Discover the game's art workflows at a free event at Gnomon's Hollywood campus next week. Watch free online.
Tuesday, August 21st, 2018
Now shipping: alternatives to Unreal Studio help prepare CAD data for import into game engines.
Friday, August 17th, 2018
Free plugin streams mocap data from MotionBuilder to preview it inside Unreal Engine in real time.
Thursday, August 16th, 2018
New integration promises UE4 users GPU-based light field baking and support for ORBX scenes.
Wednesday, August 15th, 2018
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system.
Tuesday, August 14th, 2018