Tintin's VFX Supervisor discusses new tools, techniques and the shift to artistically driven lighting.
Friday, October 5th, 2012
Tintin's VFX Supervisor discusses new tools, techniques and the shift to artistically driven lighting.
Friday, October 5th, 2012
The man behind the iconic art for the year's hottest MMORPG discusses his working methods.
Tuesday, September 25th, 2012
In the run up to Gnomon Workshop Live, we chat to the top illustrator about his advice to young artists.
Wednesday, September 19th, 2012
Shaving off $600 and 45 pounds in weight, Wacom’s new Cintiq surpasses even the amazing 24HD.
Wednesday, August 22nd, 2012
Gradient Effects' Sandbox tech lets users work on movie-res assets via an iPad, anywhere in the world.
Friday, August 10th, 2012
Director Meni Tsirbas talks us through his post-apocalyptic short, created with an all-student team.
Friday, July 6th, 2012
Our sculpting and VFX challenges are back! So what are Kevin Hudson and Martin Hall looking for from you?
Wednesday, June 20th, 2012
Avatar changed how we make movies. But where next? We went to the FMX festival in search of answers.
Thursday, May 31st, 2012
The founder of Fox's previz wing discusses its unique workflow, and where the industry will head next.
Monday, May 14th, 2012
Aaron Sims describes him as one of the most pioneering artists in CG. Discover his technical tips here.
Friday, April 27th, 2012
Still as sleek as ever, but you probably won't upgrade your Intuos4 for the multi-touch controls alone.
Monday, April 9th, 2012
Forget the box-office takings: the settings are stunning. Cinesite explains how the VFX were created.
Sunday, April 1st, 2012
Brain Zoo Studios dissects its pipeline for its award-winning trailer for the classic military board game.
Friday, March 23rd, 2012