Game engine now imports meshes, materials, lights and animation in USD format, including in the free Community edition.
Monday, December 16th, 2024
Game engine now imports meshes, materials, lights and animation in USD format, including in the free Community edition.
Monday, December 16th, 2024
Source code for the USD add-on for the 3D modeling and animation software is now available under an Apache 2.0 license.
Saturday, December 7th, 2024
French movie trade organization CST's free tool offers an intuitive way to explore USD scenes. Now plays back animations in USD scenes, too.
Sunday, September 8th, 2024
Universal Scene Description's HgiVulkan backend is intended to make Vulkan a 'more compelling option' for tools developers.
Tuesday, August 13th, 2024
Get an open-source version of the geometry for a real AAA game map as a resource for game art, pipeline testing and tools development.
Thursday, August 8th, 2024
Open-source tech converts 3D models, materials and animation data between USD and FBX, glTF, OBJ, PLY and STL formats.
Thursday, March 7th, 2024
Detailed interior scene provides a practical example of production-ready USD data structures for VFX or animation work.
Thursday, February 8th, 2024
Industry body to guide OpenUSD development gets new members, and enters agreement to ensure interoperability with glTF.
Wednesday, December 13th, 2023
Update to the USD integration plugin makes it possible to author, import or export MaterialX materials from 3ds Max.
Tuesday, October 3rd, 2023
New industry body aims to make USD an international standard for more than just visual effects work.
Tuesday, August 1st, 2023
New features in the USD-native layout and look dev app include shader network transfer to Katana.
Monday, July 24th, 2023
Toolset for authoring USD scenes with the graph editor from Maya's Bifrost plugin now free under an Apache 2.0 licence.
Monday, December 12th, 2022
Third beta of the plugin adds a USD Stage Object for referencing entire USD scenes inside 3ds Max.
Tuesday, November 1st, 2022