Update to the USD integration plugin makes it possible to author, import or export MaterialX materials from 3ds Max.
Tuesday, October 3rd, 2023
Update to the USD integration plugin makes it possible to author, import or export MaterialX materials from 3ds Max.
Tuesday, October 3rd, 2023
Free node-based tool lets users author MaterialX materials for use in renderers like Arnold and Karma.
Thursday, August 3rd, 2023
Check out the changes to the open standard for materials and look dev data, widely used in VFX software.
Tuesday, April 25th, 2023
New GPUOpen MaterialX library provides free PBR materials in the new open format for look dev data.
Tuesday, December 21st, 2021
Movie industry standards body to oversee future development of the open format for rich material data.
Friday, July 16th, 2021
New open exchange standard for material data aims to do for look dev what Alembic did for geometry.
Thursday, July 13th, 2017
Check out the new features in the GPU renderer, including updates to virtual textures, trace sets, and the Neural Radiance Cache.
Friday, April 24th, 2026
Latest major update to the material authoring software adds new 3D Shape Splatter node, SDF shape creation tools, OpenPBR support.
Wednesday, April 15th, 2026
Read our rundown of the changes to the 3D modeling and animation app, from new AI features to Skin Tools and surface tension in Bifrost.
Wednesday, March 25th, 2026
First preview of the next major version of the GPU renderer adds a new neural rendering mode, AI Light 2.0 sampling and USD export.
Monday, March 16th, 2026
Check out the new features in this major update to the compositing software, like support for Gaussian splats and an updated 3D system.
Friday, February 27th, 2026
Latest update to the production renderer extends support for MaterialX Lama and checkpointing inside RenderMan XPU.
Sunday, December 7th, 2025
Big update to the GPU renderer adds meshlet streaming for dense geometry, and support for 3DGS data, MaterialX and OpenPBR.
Wednesday, December 3rd, 2025