Update to the USD integration plugin makes it possible to author, import or export MaterialX materials from 3ds Max.
Tuesday, October 3rd, 2023
Update to the USD integration plugin makes it possible to author, import or export MaterialX materials from 3ds Max.
Tuesday, October 3rd, 2023
Free node-based tool lets users author MaterialX materials for use in renderers like Arnold and Karma.
Thursday, August 3rd, 2023
Check out the changes to the open standard for materials and look dev data, widely used in VFX software.
Tuesday, April 25th, 2023
New GPUOpen MaterialX library provides free PBR materials in the new open format for look dev data.
Tuesday, December 21st, 2021
Movie industry standards body to oversee future development of the open format for rich material data.
Friday, July 16th, 2021
New open exchange standard for material data aims to do for look dev what Alembic did for geometry.
Thursday, July 13th, 2017
Experimental preview showcases new tech in development for the GPU renderer, including native MaterialX and 3DGS support.
Tuesday, December 3rd, 2024
Check out the new features in the next major production version of the GPU renderer, including new decal and lens effects systems.
Tuesday, December 3rd, 2024
Master professional CG lighting workflows in Maya, Arnold, Katana and Nuke with The Gnomon Workshop's masterclass.
Sunday, October 6th, 2024
Discover the new features in the latest version of the GPU renderer - and which features are now scheduled for future releases.
Saturday, September 21st, 2024
Universal Scene Description's HgiVulkan backend is intended to make Vulkan a 'more compelling option' for tools developers.
Tuesday, August 13th, 2024
Former ReDefine FX Supervisor's set of HDAs speeds up shader and AOV development in Houdini's Karma and Mantra renderers.
Friday, July 12th, 2024
New open shading model intended to supersede both Adobe and Autodesk's standard materials reaches its milestone 1.0 release.
Wednesday, June 5th, 2024