You searched for: "axf"
March 22, 2021
Add fake 3D interiors to buildings with these 1K and 3K EXR textures for 3ds Max, C4D and Blender. Commercial use. Read More »
April 6, 2020
Update adds support for sharing GPU memory via NVLink in the new GPU render engine, plus optimised new Transparent Medium material. Read More »
March 25, 2020
New free edition of the 3ds Max production renderer lacks hybrid CPU/GPU and network rendering, but can be used commercially. Read More »
March 20, 2020
First Modo 14 Series release adds Ghost and X-ray display modes, plus the option to draw annotations on the viewport in asset reviews. Read More »
December 15, 2019
See the best new tools in the game engine and real-time renderer - from landscape editing to 3D text. Read More »
November 12, 2019
3D modelling and animation tool gets new mPath render engine, new Planar IK solver for character rigging, new Edge Chamfer tool. Read More »
August 16, 2019
It's mainly a performance release, but there are new modelling and character rigging tools, plus support for the AxF material format. Read More »
April 17, 2019
Game engine gets new scene visibility controls, better GPU lightmap baking, support for AxF materials, OptiX render denoising. Read More »
August 3, 2018
Plugin editions of the GPU-based renderer add a bloom filter and better AI denoising in Max; UDIM support in Maya. Read More »
July 21, 2018
UE4-based visualisation platform gets iterative import workflow, new SketchUp exporter, MDL support. Read More »
October 20, 2017
Material authoring software gets support for the AxF material format, plus seven new filters and noises. Read More »
August 17, 2017
Low-cost versions of the renderer for ZBrush users get new UI customisation, materials and environment options. Read More »
August 7, 2017
Native version of the physically based GPU renderer in beta this year. New open-source 'Baikal' edition out now. Read More »
August 2, 2017
Renderer gets new VR camera, support for animated mesh deformations and video maps, better material and HDRI editing. Read More »
June 29, 2017
Free GPU-based renderer now supports interactive viewport rendering and V-Ray materials. Read More »
June 29, 2017
Free, physically accurate GPU renderer now available for Blender, as well as Max, Maya, SolidWorks. Read More »
June 8, 2017
Physically based renderer gets new image-denoising system, support for MERL and AxF materials, plus new readymade lighting assets. Read More »
April 18, 2016
Videos: See the new ART renderer, revamped UI, and updates to the UV and modelling tools in action here. Read More »
March 23, 2015
GPU-based renderer gets support for instancing, AxF material format. New Maya plugin and server edition also in development. Read More »
March 31, 2014
Naiad's co-author turned Autodesk product manager tells us how Maya 2015's new fluid simulator will stir up FX artists' workflows Read More »