Now publicly released: new sub-project of MaterialX will let artists transfer materials seamlessly between Adobe and Autodesk apps.
Monday, November 6th, 2023
Now publicly released: new sub-project of MaterialX will let artists transfer materials seamlessly between Adobe and Autodesk apps.
Monday, November 6th, 2023
See the crazy motion graphics effects created by the renderer's distance shader, supported in 3ds Max, Cinema 4D, Houdini & Maya.
Thursday, March 30th, 2023
Wide-ranging update to the 3D animation tool adds new LookdevX toolset, gel simulation in Bifrost, and native Apple Silicon support.
Wednesday, March 29th, 2023
New version of the renderer adds native Apple Silicon support and improves USD workflow. 3ds Max, C4D and Maya plugins updated.
Monday, November 21st, 2022
Third beta of the plugin adds a USD Stage Object for referencing entire USD scenes inside 3ds Max.
Tuesday, November 1st, 2022
3D app gets new parametric Array modifier for tasks ranging from procedural modelling to motion-graphics-type effects.
Wednesday, September 14th, 2022
3D modelling and rendering software gets glTF support, plus updates to the Physical Material, retopology tools and auto-backup.
Wednesday, March 30th, 2022
Major update to the renderer adds Open Image Denoise and real-time colour correction, and extends Arnold GPU and USD workflows.
Tuesday, October 19th, 2021
Sizeable update to the 3D software adds 'full USD integration', new VR modelling app, and new character rigging and animation features.
Wednesday, March 24th, 2021
Renderer gets new post effects framework, physically correct nested dielectrics, improvements to USD support and Arnold GPU.
Thursday, October 29th, 2020
Latest updates improve character rigging and animation workflows with keyframe and mocap data.
Thursday, October 8th, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system.
Thursday, August 6th, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020