Sunday, June 9th, 2024 Posted by Jim Thacker

Tutorial: master 3D Weapon Design VR Workflow

The Gnomon Workshop has released 3D Weapon Design VR Workflow, a guide to VR-based design workflows for games, recorded by Concept Artist Bryant Momo Koshu.

The intermediate-to-advanced workshop provides a over five and a half hours of video training guide in Blender and virtual reality modeling application Substance 3D Modeler.

Discover a professional VR-based concept design workflow for games assets
In the workshop, Koshu reveals how to design 3D weapon assets suitable for use in videogames using a VR-based concept design workflow.

He begins with an introduction to using Substance 3D Modeler, which he uses for the initial VR sketching work, before using Blender to refine the initial sculpt.

Topics covered include retopologizing hard-surface assets in Blender, node-based texturing workflow, and how to animate the model.

Koshu also reveals the key Blender add-ons he uses in his concept design workflow.

They include modeling tools HardOps and Boxcutter, texturing and detailing tool DECALmachine, and cable generator Cablerator.

As well as the training videos, viewers of the workshop can download supporting project files including Koshu’s Blender files and the FBX model.

About the artist
Bryant Momo Koshu is a concept artist with over a decade of experience at game development studios including Konami, Skydance Interactive and Deviation Games.

He most recently worked as a Senior Concept Artist for VR games studio Survios.

Pricing and availability
3D Weapon Design VR Workflow is available via a subscription to The Gnomon Workshop, which provides access to over 300 tutorials.

Subscriptions cost $57/month or $519/year. Free trials are available.

Read more about 3D Weapon Design VR Workflow

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