June 28, 2011 | 3 comments
Jason Lewis takes the 3ds Max plug-in renderer's new materials, stereo options and GPU-accelerated preview for a test drive. Read More »
June 23, 2011 | 13 comments
NewTek VP discusses CORE tech, future upgrades, and hints at unification of Modeler and Layout. Read More »
June 9, 2011
Master the art of creature sculpting with this 50-minute masterclass from Alex Alvarez's Gnomon DVD. Read More »
May 19, 2011
Discover how to set up smoke effects with UDK and 3ds Max in this 20-minute video from Ubisoft's Maxime Deleris. Read More »
May 4, 2011
We quiz the co-founder of the Tech Oscar-winning firm on its innovative new relighting and shading tools. Read More »
April 5, 2011
The architect of TRON's inner space explores the rise of 3D techniques in concept design. Read More »
April 4, 2011 | 6 comments
Can unions really win better working conditions for VFX artists? We spoke to Vancouver's local rep to find out. Read More »
March 16, 2011 | 3 comments
CS5's GPU-accelerated features speed up workflow - but your choice of card isn't as crucial as you think. Read More »
March 10, 2011
Can this platform for games artists to view animation changes direct in the engine become the industry's next big thing? Read More »
February 15, 2011 | 1 comment
The technical artist and tutorial author reveals why your personal artwork is crucial to your career. Read More »
February 8, 2011 | 1 comment
Beowulf's character setup guru reveals why good rigging is about people - not technical gimmicks. Read More »
February 7, 2011 | 2 comments
Self-doubt keeps you from getting stagnant, says Avatar's concept artist. Read more insights from his new online masterclass here. Read More »
February 3, 2011 | 1 comment
The ZBrush legend explains why his new masterclass has one key tip for digital sculptors: touch clay. Read More »
February 3, 2011
District 9's lead creature designer on success, wankery, and why his new masterclass aims to instill a feeling for graphic line. Read More »
January 27, 2011 | 2 comments
He spent ten years hunting bugs in the Maya/mental ray pipeline - but his new online masterclass will spare you that pain. Read More »
December 16, 2010 | 3 comments
Fresh from his work on How to Train Your Dragon, Alexis offers his tips for improving your own animation. Read More »
December 6, 2010 | 22 comments
Jason Lewis puts AMD's latest pro graphics cards through their paces. Which one is right for you? Read More »
November 25, 2010 | 2 comments
The VFX supervisor and Fight Club veteran gives his advice on breaking into the compositing industry. Read More »
November 15, 2010 | 2 comments
A quick trip through the real-time rendering pipeline. Read More »
November 1, 2010
Discover how Pixar brings its characters to life in the development process of a scene from Toy Story 3. Read More »