November 1, 2010 | 1 comment
The award-winning veteran of the Assassin's Creed games gives his tips for breaking into concept art. Read More »
October 25, 2010 | 6 comments
Cecil Kim talks about his life and career, from humble beginnings as an immigrant, to his success as a leading video game artist. Read More »
October 15, 2010 | 8 comments
In this new series we go through the science that enables the art of CG. Read More »
September 23, 2010 | 1 comment
Double Negative character animator Samy Fecih delivers the third of his series of tutorials on creating strong, appealing poses. Read More »
September 2, 2010 | 3 comments
LA based VFX artist who has worked on cinematics for Fable 2, Dantes Inferno, Mass Effect 2 and more... Read More »
September 1, 2010 | 7 comments
Poster artist Drew Struzan shares his experiences and insights. Read More »
August 18, 2010 | 1 comment
Jason Lewis takes a look at the new HP line up of workstations. Read More »
July 28, 2010 | 1 comment
CG Channel visits one of the largest comic book conventions in the world! Read More »
July 28, 2010 | 2 comments
CG Channel visits one of the largest comic book conventions in the world! Read More »
July 23, 2010 | 1 comment
We get a demo of the new production management tool from Southpaw Technology. Read More »
July 22, 2010
Samy Fecih from Double Negative returns with part 2, covering Anatomy and Composition. Read More »
July 12, 2010 | 21 comments
Gustavo Eggert Boehs goes through a workflow for multi-pass rendering and compositing with Maya/Nuke. Read More »
June 29, 2010
Leonard Teo takes Autodesk Maya 2011 out for a spin. Read More »
June 28, 2010 | 4 comments
Part 1 of a tutorial series by Samy Fecih, Character Animator at Double Negative. Read More »
June 18, 2010 | 1 comment
We speak to Tommy Tallarico, creator of the phenomenon. Read More »
May 31, 2010
Visceral Studios artists tell us what it's like to go to hell and make it back alive. Read More »
May 25, 2010
We interview ILM Visual Effects Art Director Alex Jaeger. Read More »
May 20, 2010 | 18 comments
How does adding 80GB of "RAM" to your workstation today sound? Not too far fetched... Read More »
May 17, 2010 | 14 comments
Free tutorial by games artist Christophe Desse on achieving a cel-shaded look in Maya. Read More »
April 29, 2010 | 7 comments
A behind the scenes look at the previz work for Star Wars, Cloverfield, Prince Caspian, Lair and Lost Odyssey. Read More »