May 14, 2012
The founder of Fox's previz wing discusses its unique workflow, and where the industry will head next. Read More »
April 27, 2012
Aaron Sims describes him as one of the most pioneering artists in CG. Discover his technical tips here. Read More »
April 9, 2012 | 4 comments
Still as sleek as ever, but you probably won't upgrade your Intuos4 for the multi-touch controls alone. Read More »
April 1, 2012
Forget the box-office takings: the settings are stunning. Cinesite explains how the VFX were created. Read More »
March 23, 2012
Brain Zoo Studios dissects its pipeline for its award-winning trailer for the classic military board game. Read More »
March 15, 2012 | 2 comments
At 24 inches, the 24HD is Wacom's biggest and best input device yet. Fernando Caire is instantly smitten. Read More »
March 13, 2012 | 9 comments
HP′s entry-level pro workstation is a powerful beast in its own right, as Jason Lewis's benchmarks reveal. Read More »
January 24, 2012 | 5 comments
The man who put the moves into James Cameron's masterpiece reveals how he brought planet Pandora to life. Read More »
December 27, 2011
Jason Lewis assesses how Maya, 3ds Max, Softimage and Mudbox 2012 perform in the real world. Read More »
December 9, 2011
The Digital Domain veteran gives his tips for compositing shots that feel right - not just look right. Read More »
December 7, 2011
The concept star reveals his tips for keeping your digital art looking fresh in an increasingly identikit world. Read More »
December 5, 2011
The legendary designer discusses his VFX short, Archetype, intended as a calling card for a full-length film. Read More »
December 2, 2011 | 1 comment
The Brave veteran sets out to demystify cinematic lighting for his upcoming Gnomon Master Class. Read More »
November 21, 2011
The Terra Nova veteran provides his tips for bringing beasts to life - and navigating CG's murkier waters. Read More »
November 10, 2011
The man who brings God of War's antihero to life reveals his tips for better games combat animation. Read More »
November 7, 2011
Sculpting isn't just for characters, says the Blizzard veteran: it's there for everything from trees to rubble. Read More »
November 4, 2011
The man behind TRON: Legacy's holograms talks design secrets, creativity tips - and erotic vegetables. Read More »
November 1, 2011 | 1 comment
The DreamWorks star gives us his technical tips - and tells us why now is a new golden age for animation. Read More »
October 26, 2011 | 1 comment
Director and VFX supervisor Peter Szewczyk takes us through the making of his award-winning short. Read More »
October 21, 2011
Fresh from his work on Thor, the veteran technical director provides his advice for aspiring effects artists. Read More »