Chaos Group has released V-Ray 3.7 for Nuke, the latest version of the renderer for Foundry’s industry-standard compositing package, adding support for progressive rendering and the V-Ray hair shader.
New progressive rendering and hair shading workflows
The headline change this time round is support for progressive rendering, enabing users to make changes to a scene and see the preview update in real time.
As in other editions of V-Ray, progressive rendering can be performed on the CPU alone, or be GPU-accelerated via CUDA or OpenCL.
Other new features include support for VRayMtlHair and VRayHairSampler, V-Ray’s hair shader and sampler, making it possible to use a standard V-Ray hair rendering workflow directly inside Nuke.
The update also introduces several other features from other editions of V-Ray, including the VRayTexRamp multi-point ramp texture, light linking and V-Ray’s dome camera.
Since we last wrote about the software, the previous release, V-Ray 3.6 for Nuke, also added support for two new render elements: Full Light Select and Cryptomatte.
Pricing and availability
V-Ray 3.7 for Nuke is available now for Nuke 10 and above on 64-bit Windows 7+ and Linux.
A new workstation licence, which includes one floating user licence and one floating render node, costs $1,040. The update is free to registered users.
Read a full list of new features in V-Ray 3.7 for Nuke in the online release notes
Visit the V-Ray for Nuke product website
Tags: Chaos Group, Cryptomatte, CUDA, dome camera, full light select, GPU-accelerated, GPU-based, hair, new features, nuke, Nuke 11, OpenCL, price, progressive rendering, render element, V-Ray, V-Ray 3.6 for Nuke, V-Ray 3.7 for Nuke, V-Ray for Nuke, VRayHairMtl, VRayHairSampler, VRayLightLinker, VRayTexRamp
Comments
You can follow any responses to this entry through the RSS 2.0 feed.