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Adobe ships Dimension CC

Thursday, October 19th, 2017 | Posted by Jim Thacker

 
Adobe has released Dimension CC, a new V-Ray powered application for rendering and compositing 3D assets into 2D images, aimed at “graphic designers, not 3D experts”.

The app, which was released at Adobe MAX 2017 alongside updates to After Effects CC and Photoshop CC, and new 2D puppet animation tool Character Animator CC, was originally known as Project Felix.

A simple rendering and compositing tool for graphic designers and illustrators
First released in beta last year, Dimension CC is intended to enable graphic designers with little to no experience with conventional 3D software to incorporate 3D elements into their work.

On its new product webpage, Adobe namechecks market sectors including product design and visualistion, concept mock-ups, storyboard work, and illustration and editoral design.

Suggested use cases range from applying a logo to a 3D model – also the territory of Maxon’s new Cineware for Illustrator plugin – to visualising a photo shoot by staging the scene from different angles.

 

 
Workflow in Dimension CC: a live demonstration of product visualisation from Adobe MAX.

 
Create composite images through an intuitive drag-and-drop and slider-based workflow
Users can import 3D models in OBJ format, then assign materials and textures via a drag-and-drop workflow. Materials are stored internally in Nvidia’s MDL format, also supported in an increasing number of DCC tools.

The software is also designed to work with Capture CC, Adobe’s mobile application for – among other things – generating physically based materials from images captured on a phone or other mobile device.

Lighting is image-based, with the option to import HDRIs in HDR, EXR or IBL format, then adjust the results in the interactive real-time preview – which uses the same core tech as V-Ray – using slider-based controls.

The HDRI can also be used as a background image for the scene, with Dimension CC automatically setting the lighting, camera properties and perspective of the scene to match the source image.

Reflections and shadows can be adjusted by editing the properties of the ground plane.

When the scene is complete, renders and composites can be exported as multi-layer PSD files for adjustment in Photoshop, or any other image-editing application that supports the file format.

The software comes with a free starter library of models, materials and lights, and is integrated with Adobe Stock, Adobe’s online library of commercial stock assets.

Pricing and availability
Dimension CC is available for Windows 10 and Mac OS X 10.10+. You need a reasonably powerful workstation: Adobe recommends 16GB of RAM and a GeForce GTX 970 GPU or equivalent non-Nvidia card.

Like all of Adobe’s Creative Cloud tools, it is available rental-only, with an annual subscription costing $19.99/month for single applications or $49.99/month for all of Adobe’s creative software.

 
Read more about Dimension CC on Adobe’s blog

Read a full list of features in Dimension CC

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3 responses to “Adobe ships Dimension CC”

  1. Rob said:

    I can already visualize my talks with the agencies…

    “Why does it cost X? My temp is doing this stuff in an hour in Dimension.. Don’t understand why it’s taking so long to do in app Y…..”

    5:18 am on Friday, October 20, 2017

  2. newman said:

    I cannot believe that, in 2017, Adobe comes up with an app with such riculous capabiliies.
    Even back in 1999 Dimensionon CC would have appeared too limited to be ever useful.
    IMO the only reason why this app was created is that Adobe is so greedy to rip money
    from their users seducing them to buy overprized assets from the Adobe store.

    11:22 am on Wednesday, October 25, 2017

  3. Jonathan Combs said:

    I agree with Newman. You have to buy their models to use it. It also looks like they’re also trying to build a vendor base, something like Daz3D. The problem with this thinking is that Daz Studio is a robust multilevel product supported by over 20,000 marketplace items, has rendering in Nvidia Iray, comes with a number of models and has a huge vendor base. And the software is free. It has GoZ support, integration with Maya, .obj import/export, and adjustable hdri lighting. It’s primarily for character posing and building scenes and not a modeller but they make a modeller that’s also (as of a few days ago) free. This model is extremely successful and the software and base model capabilities are updated regularly.

    If Dimension had more than a limited implementation of V-ray and handled PBR materials better, had editable UVs, and .fbx or obj. import/export users wouldn’t come up quickly against its limits–I tried the Felix beta and came away thinking that it was mediocre, at best. It appears to be an ok compositor with no pipeline integration and no compatibility. Plus, with a minimal learning curve, can’t you do all this in Photoshop’s 3D space which does have obj. and map support and can create bump and normal maps on the fly? Adobe bought and abandoned a successful niche product, Fuse (a useful animation program using widely available free bvh files for animation) and pulled that production team in on Dimension, an entirely different product. I wish Adobe could get its 3D s__t together.

    8:05 pm on Thursday, November 23, 2017

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