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3DtoAll ships MaxToBlender

Friday, June 2nd, 2017 | Posted by Jim Thacker

 
Tools developer 3DtoAll has released MaxToBlender, a new export plugin that can transfer scene data from 3ds Max to Blender for rendering “in two clicks”.

The process avoids having to save out data in an intermediate exchange format, like FBX or Alembic, and automatically optimises materials and rendering settings within Blender’s Cycles renderer.

The plugin can also convert V-Ray lights and materials to their nearest Cycles equivalents – assuming you don’t just use V-Ray for Blender – although you will need V-Ray for 3ds Max installed to perform the export.

The plugin is the latest in 3DToAll’s series of exporters, joining similar plugins for transferring scenes from 3ds Max to Cinema 4D, Maya and Modo, and from Cinema 4D to 3ds Max.

Pricing and availability
MaxToBlender is available for 3ds Max 2014 and above and Blender 2.77 and above. The MSRP is $49, although the software is currently available at a launch discount.

Read more about MaxToBlender on the product website

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