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Master Environment Creation for Film and Cinematics

Sunday, April 2nd, 2017 | Posted by Jim Thacker

 
The Gnomon Workshop has released Environment Creation for Film and Cinematics: a complete guide to building a CG environment recorded by Digital Domain and Double Negative veteran Olivier Dubard.

Create a CG environment: from concept art to matte painting
In the video, which lasts for nearly two hours, Dubard runs through the entire process of creating an environment suitable for use in visual effects work, from initial 2D sketch to final asset.

Topics covered include concept art, modelling, texturing and shading, look development, lighting, precompositing, digital paintovers of renders and matte painting, with a range of practical tips for each.

The workflow uses a range of software, including SketchBook Pro for concept design, Maya and ZBrush for 3D modelling, Mari and Photoshop for texturing and 2D work, V-Ray for rendering, and Nuke for compositing.

About the artist
Olivier Dubard is an environment artist specialising in film and cinematics, who has worked for studios including Digital Domain, Double Negative, The Mill and Aaron Sims Creative.

His resume includes Star Trek Beyond, The Hunger Games films and the Call of Duty: Black Ops II trailer.

Pricing and availability
Environment Creation for Film and Cinematics is available via a subscription to The Gnomon Workshop, giving you access to over 300 tutorials. Subscriptions cost $49/month or $499/year, and there is a free trial.

Read more about Environment Creation for Film and Cinematics on The Gnomon Workshop’s website

 
Full disclosure: CG Channel is owned by the Gnomon School of Visual Effects.

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